HomeGamesUpdatesPricingMethodology
Steam News12 April 201610y ago

Update 0.2.0

BEARZERKERS 0.2.0 Change Log Additions Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated.

Full notes

Full BEARZERKERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
changedAdditionsAdded critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimental- Team Lives heart. Currently placed before finale, will possibly be used as reward for completing difficult optional content. - Added a hint to Gauntlet to help players respawn after all players die. - Sounds added to many menus that were previously missing them. - Added loading screen hints. - Added the ability to choose a target display.This can be found in the video settings menu. - Added Enter and Escape controls for Accept and Back to the main keyboard control layout.
addedChangesIncreased the Critter characters' visual size. - New player coloured paint splashes on player death, replacing meaty gibs and blood. - Dynamic elements in Hunt will stop moving after a round ends. - Altered the design of Frozen Fjord. This includes rotating the level to improve the visibility of the ledges. - Changed the "Powerup Paddles" in the middle of Harvest Hell to instead be large grates, should result in more predictable movement in the center of the map. - Removed the large circular conveyor from Crystal Track. - Changed the icon for the Speedboost powerup. - Hunt now has a powerup meteor limit. This is currently the number of players, minus one. If this limit is reached, then no new powerups will spawn until an existing powerup meteor has been collected. - Changed the behaviour of the camera when a Hunt game is over. - Players will no longer die after a round ends. - Bear path finding has been noticeably improved. Bears should typically run into walls less than they used to. - Bears can no longer path-find through bear drop boxes. - Powerups used while frozen will be consumed to thaw the player. - Changes to the Bear Rage mechanic: * Bears will not break their rage unless they are within proximity of the player for a short period of time, or the player activates Cloak. * If a single player has been chased for a specific period of time, then rage can trigger early on another player. - Charge upgrade path in Gauntlet only increases Charge notches and doesn't decrease Cooldown times, other skills have been rebalanced to suit. - Changed Blink skill behaviour in Gauntlet. Base teleport distance is increased. Higher levels in blink do not increase this, but instead reduce recharge time. - Increased the camera angle in Gauntlet. The game view is now from higher up than before. -Higher contrast UI for Dead Player indicators and Blink reticule. - Re-ordered asset loading to load the first game screen quicker. - Gauntlet level up menus no longer overlap. - Some input prompts adapt to the player controller or keyboard layout. - Slightly changed the appearance of ice floors. - The camera will no longer focus on dead players in Gauntlet. Instead there will be an onscreen indicator to show other players where the dead players are. - Changed some UI sounds. - Slightly changed the camera behaviour in the Gauntlet finale.
fixedFixesFixed powerups spawning off the map in Crystal Cargo. - Fixed a bug where many sounds would play when leaving Gauntlet, and returning to the main menu. - Fixed a bug where bears would sometimes sit down if another bear was in rage mode. - Fixed a bug where SSAO and HDR would not correctly apply in the options menu. - Fixed a bug where hint text in gauntlet would not appear. - Fixed a bug where the rage indicator would prematurely disappear. - Fixed a bug where multiple players could collect the same powerup. - Fixed a bug where the crystal wall powerup would displace the player who used it. - Fixed a visual bug with dead players in gauntlet. - Fixed a visual bug in the options menu. - Fixed a bug where creating a duplicate profile would lock up that player's character selection UI. - Fixed a bug where the winning player would constantly be digging in place if they were digging when the game ended. - Fixed a bug where bears would sometimes spawn outside the box they were dropped in. - Fixed a bug where blood would sometimes appear at the centre of the level. - Blue Cybears arms will no longer kill players who are behind checkpoint walls.

BEARZERKERS 0.2.0 Change Log

Additions

  • Added critter portrait icons to the map selection menu. - New playable character- the Badger. - Player badges in Hunt will now break when the player has been eliminated. - Added an indicator onto player badges in Hunt to show which players are being chased by bears. - New art props for Harvest Hell- this is still a WIP as the rest of the level will continue to be filled out visually. - New Gauntlet Ability- Crystal Cage. This locks nearby obstacles in place, disabling them for a short time. - New Gauntlet Ability- Barrier. Applies layers of a protective Barrier around the player for a limited time. - Added an experimental Gauntlet level. This level contains in-progress lane designs for Gauntlet, and is not at all balanced. - Added a new Green Cybear. This Cybear can be found in the experimental Gauntlet level. - New pickup in Gauntlet Experimental- Team Lives heart. Currently placed before finale, will possibly be used as reward for completing difficult optional content. - Added a hint to Gauntlet to help players respawn after all players die. - Sounds added to many menus that were previously missing them. - Added loading screen hints. - Added the ability to choose a target display.This can be found in the video settings menu. - Added Enter and Escape controls for Accept and Back to the main keyboard control layout.

Changes

  • Increased the Critter characters' visual size. - New player coloured paint splashes on player death, replacing meaty gibs and blood. - Dynamic elements in Hunt will stop moving after a round ends. - Altered the design of Frozen Fjord. This includes rotating the level to improve the visibility of the ledges. - Changed the "Powerup Paddles" in the middle of Harvest Hell to instead be large grates, should result in more predictable movement in the center of the map. - Removed the large circular conveyor from Crystal Track. - Changed the icon for the Speedboost powerup. - Hunt now has a powerup meteor limit. This is currently the number of players, minus one. If this limit is reached, then no new powerups will spawn until an existing powerup meteor has been collected. - Changed the behaviour of the camera when a Hunt game is over. - Players will no longer die after a round ends. - Bear path finding has been noticeably improved. Bears should typically run into walls less than they used to. - Bears can no longer path-find through bear drop boxes. - Powerups used while frozen will be consumed to thaw the player. - Changes to the Bear Rage mechanic: * Bears will not break their rage unless they are within proximity of the player for a short period of time, or the player activates Cloak. * If a single player has been chased for a specific period of time, then rage can trigger early on another player. - Charge upgrade path in Gauntlet only increases Charge notches and doesn't decrease Cooldown times, other skills have been rebalanced to suit. - Changed Blink skill behaviour in Gauntlet. Base teleport distance is increased. Higher levels in blink do not increase this, but instead reduce recharge time. - Increased the camera angle in Gauntlet. The game view is now from higher up than before. -Higher contrast UI for Dead Player indicators and Blink reticule. - Re-ordered asset loading to load the first game screen quicker. - Gauntlet level up menus no longer overlap. - Some input prompts adapt to the player controller or keyboard layout. - Slightly changed the appearance of ice floors. - The camera will no longer focus on dead players in Gauntlet. Instead there will be an onscreen indicator to show other players where the dead players are. - Changed some UI sounds. - Slightly changed the camera behaviour in the Gauntlet finale.

Fixes

  • Fixed powerups spawning off the map in Crystal Cargo. - Fixed a bug where many sounds would play when leaving Gauntlet, and returning to the main menu. - Fixed a bug where bears would sometimes sit down if another bear was in rage mode. - Fixed a bug where SSAO and HDR would not correctly apply in the options menu. - Fixed a bug where hint text in gauntlet would not appear. - Fixed a bug where the rage indicator would prematurely disappear. - Fixed a bug where multiple players could collect the same powerup. - Fixed a bug where the crystal wall powerup would displace the player who used it. - Fixed a visual bug with dead players in gauntlet. - Fixed a visual bug in the options menu. - Fixed a bug where creating a duplicate profile would lock up that player's character selection UI. - Fixed a bug where the winning player would constantly be digging in place if they were digging when the game ended. - Fixed a bug where bears would sometimes spawn outside the box they were dropped in. - Fixed a bug where blood would sometimes appear at the centre of the level. - Blue Cybears arms will no longer kill players who are behind checkpoint walls.

Source

Steam News / 12 April 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.