Full notes
Full BEARZERKERS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Hi everyone, After getting back from PAX we've been hard at work at getting a number of tweaks and fixes out to everybody. Read on below for more.
Changes
The rotating barrier in Harvest Hell will now destroy rocks, and not allow bears to pass through
Map selection now occurs on a "draw from a hat" basis, ie. 2 votes for a single map from 4 players will mean a 50% chance of that map being chosen.
Increase time between powerup spawns from 5 seconds to 8 seconds (will decrease with player count in the future)
Bears will now swap targets and rage if they have been chasing the same target for too long (currently 12 seconds).
Raging bears will lock onto their targets for longer after closing the distance
The rage indicator now shows above a player for the entire duration of a bear rage
Reduced number of physics objects created from destroyed rocks
Added sounds to the buttons in the options menu.
Volume mutes are now toggled by pressing accept while on the respective slider
Changed visuals in Harvest Hell to be less bright, swapped out black colliders with fences.
Removed rat swarms.
Fixes
Fixed bears stopping when a player is being raged at
Fixed a number of sounds not being affected by the audio options sliders
Fixed anti-aliasing setting not updating when being changed in the graphics settings menu
Fixed a bug that caused some buttons in the audio menu to be pressed when only hovering over them
Fixed a bug that caused the profile creation menu to not correctly show up (Steam nicknames are no longer the pre-filled name as a result of this change)
Fixed a bug that caused Gauntlet to not correctly complete if players were successful on a try other than their first
Fixed rocks being visually destroyed multiple times
Fixed the Shockwave powerup not destroying rock walls directly in front of the player
Fixed a bug where the player would lose input to the game if the game was paused while they were dead
Fixed a bug where the blink skill and powerup would not function
Fixed a bug where the sparks from levelling up in Gauntlet would appear multiple times if the player died during the animation
We're also working on a bunch of new content for Gauntlet and getting around to reintroducing our Modifier system. For more info and to keep track of our progress as we go on, make sure to check out our Trello page https://trello.com/b/yEzJTciY/bearzerkers-development
Source
Changelog.gg summarizes and formats this update. How we read updates.
