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Steam News11 November 20232y ago

📢 Bearnard’s devlog #2 📢

Hey folks! Mike here, back again with our fearless bear archer, Bearnard. We're thrilled to present the second installment of our devlog series, where we're delving further into the core mechanics of Bearnard's gameplay

In this update3

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Full Bearnard update

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What changed

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  • Gameplay
changedHey folks!Mike here, back again with our fearless bear archer, Bearnard. We're thrilled to present the second installment of our devlog series, where we're delving further into the core mechanics of Bearnard's gameplay. In this episode, we're zooming in on a key element: Using Cards & Action Points.
changedHey folks!In today's devlog, you'll learn about: - How the Action Point cost impacts card use in strategy. - Effective management of AP in and out of combat. - The "Simple Arrow" card for uninterrupted gameplay. - Selecting and using cards based on AP availability.
changed🔔 Stay Tuned for MoreThis is just the second glimpse into the intricate mechanics of Bearnard's world, but there's much more to come. In our next devlog, we'll dive into the dynamic world of combos – where strategy meets creativity. Stay tuned for more devlogs that will guide you through the exciting features and secrets of the game.

Bearnard changes

changedMike here, back again with our fearless bear archer, Bearnard. We're thrilled to present the second installment of our devlog series, where we're delving further into the core mechanics of Bearnard's gameplay. In this episode, we're zooming in on a key element: Using Cards & Action Points.
changedIn today's devlog, you'll learn about: - How the Action Point cost impacts card use in strategy. - Effective management of AP in and out of combat. - The "Simple Arrow" card for uninterrupted gameplay. - Selecting and using cards based on AP availability.
changedThis is just the second glimpse into the intricate mechanics of Bearnard's world, but there's much more to come. In our next devlog, we'll dive into the dynamic world of combos – where strategy meets creativity. Stay tuned for more devlogs that will guide you through the exciting features and secrets of the game.

Hey folks!

Mike here, back again with our fearless bear archer, Bearnard. We're thrilled to present the second installment of our devlog series, where we're delving further into the core mechanics of Bearnard's gameplay. In this episode, we're zooming in on a key element: Using Cards & Action Points.

In today's devlog, you'll learn about: - How the Action Point cost impacts card use in strategy. - Effective management of AP in and out of combat. - The "Simple Arrow" card for uninterrupted gameplay. - Selecting and using cards based on AP availability.

🎥 Watch Devlog#2 Now!

👥 Engage with Our Community

Join our amazing community through the following channels and be part of the discussion:

Twitter | Instagram | Facebook | TikTok | YouTube

Your insights and participation are the cornerstones of our journey together. Whether you have additional questions or just want to share your excitement, drop us a comment here or reach out through any of our community platforms.

🔔 Stay Tuned for More

This is just the second glimpse into the intricate mechanics of Bearnard's world, but there's much more to come. In our next devlog, we'll dive into the dynamic world of combos – where strategy meets creativity. Stay tuned for more devlogs that will guide you through the exciting features and secrets of the game.

Join us as we continue our journey through the wilds. Master the cards, optimize your action points, and prepare for the thrilling art of combo-making.

Until our next adventure, Mike & Bearnard 🐻✨

Source

Steam News / 11 November 2023

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