Full notes
Full Bearly Brave update
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Repeated intro
Hello everyone! ːsteamhappyː
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
- Events
Bearly Brave changes
We’re back with another update with new patches, more balance changes, and bug fixes!
New Patches!
We’ve added a new selection of patches that should open the door to some new strategies. Need some late stage scaling with your skills? You got it. Want to fill your deck with a lot of junk cards and have your power grow? Fill it up! Want to buff your buffing cards so they can buff as buffing as possible? Buff away!
| Wisdom Potion | Permanently gains +0.5 Multiplier for each Combo played with only Skill cards |
| Agility Potion | Permanently gains +0.5 Multiplier for each Combo played with the same amount of Weapons and Skills |
| Peace Symbol | Your first Non-Damaging skill in Combo will activate twice |
| Spooky Ghost | Your first Skill card with Banish each Combo will not be banished (It goes to your discard pile) |
| Piggy Bank | Lose up to 4 buttons each Combo. Permanently gains +0.25 Multiplier per button lost |
| Pocket Aces | X0.1 to Multiplier for every card in your deck |
| Broken Glasses | Permanently gains +0.2 Multiplier for each Skill card played in Combo |
| Coin Charm | Gains +3 sell value after each Combat |
| Fortune Dragon | Grants +1 Hand Size, +2 Discards and +2 Max Energy |
Please let us know what you think of these!
🧩 Balance Changes:
Starting Deck
We’ve made some changes to the starting deck, particularly to the skills included in the set. Uppercuts were not the most interesting skill and they didn’t push you to try them out or make use of skills and green brands. We hope these changes make for more interesting playstyles from the get go, and hopefully they also open up new early game strategies. Starting Deck no longer includes 3 Uppercuts.
They have now been replaced with
1x Phantom Strike, 1x Healthy Plush and 1x Short Circuit.
Patch Balancing
Baseball Multiplier increased from 2X to 3X.
🧸 Quality of life improvements and fixes:
The confirmation checkmark no longer covers card text when selecting a card in various UI’s.
Fixed a bug that crashed the game when discarding certain Negative Cards from your hand.
Fixed a bug with Berserker not working as intended on higher difficulties.
Fixed a bug with energy displayed when the current energy value was too high.
Fixed the display of cards in hand when you have a large amount of them.
Fixed the display of Brand reward dials when you have a large amount of them.
Stay tuned for the next update, which will focus on introducing some new skill cards to the roster. As always, thanks for playing and for all your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
