In this update1
Full notes
Full Beards vs. Claws update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Gameplay
changedI wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.
Beards vs. Claws changes
changedI wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.
Hi everyone.
This update brings many changes, additions and bug fixes as reported in my latest round of playtesting.
I wanted to push this update now without waiting because I feel these changes are so significant in their improvements that I want players to access them as soon as possible.
Full Changelog
New: - Added player names to HUD player tags - Added a new special effect for when killing another player - Added current match info to scoreboard - Hitting a 'headshot' grants a damage multiplier - Added FPS-limiter and VSync-toggle options in graphic settings Updated: - Made player tags visible for all players when in spectate mode - Made hit-marker visible when aiming-down-sights - Players now get a score point for killing enemies in capture-point-related gamemodes, but get bonus points when near objectives - Increased pickup spawners count - Updated sphere texture for 'Shifting Hill' capture point - Nerfed mudshot reload speed - Adjusted explosion effect particles - Fixed bug in combat damage calculation - Fixed bug that prevented players from taking fall damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
