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- Beard & Axe
Resurgence!
I think there's a fine line between the challenge of rogue-like deaths, and the infinite continues of the modern game. When you know you only have one life to live, the adrenaline can get pumping, you have 1 health poin…
Announcement1 changeBalance - Beard & Axe
The Hobgoblin Forest and the Important of Playtesting
Early on in development of Beard & Axe, I had to decide on some themes for the levels in the game. One of the first and most obvious was a forest. Nothing screams early-game fantasy like a hobgoblin infested wood! So of…
Announcement1 changeBalance - Beard & Axe
Powder & Shot: Ranged Combat In Beard & Axe
While a lot of the combat in Beard & Axe is melee based, every player equipped weapon also doubles as a gun. The shaft of dwarven axes are bored out and fitted with a matchlock trigger and serpentine, which allows their…
Announcement3 changesBalance - Beard & Axe
What's In An Oath? The Central Mechanic of Beard & Axe
The first germ of an idea for Beard & Axe, the Rogue-lite Action-Adventure game I've put my nights and weekends into, was the Oath system. Or maybe it was the beer health system? A separate health bar just for beer is a…
Announcement1 changeBalance - Beard & Axe
Closed Beta and Release Estimation
Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bi…
Announcement1 changeCompatibility





