Full notes
Full Bean There, Won That update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Fixes
- Server
Bean There, Won That changes
1.2.0 Is here! This update adds 6 new minigames to the roster, along with updates to current games! UI and UX has also been refined adding player names, highlighting to local players, changes to the next game selection system and an update to the input system which should improve compatibility with controllers. This is on top of various bugfixes and tweaks to make for a more enjoyable and smooth session!
New Minigames:
There are 6 new minigames to end your friendships on. Including a rage inducing pogo-stick race, a musket shootout and a dig for treasure!/b]
Check out the full patch notes below!
General Changes:
Improved a variety of sound effects
Added connection monitoring to host
Added name tags above player icons
Vehicles now have highlights
Highlight for local players added to various games
Last played game details now in graph
Voting visibility now increased
Added more information for next game in loading screen
Next game selection now weighted towards voting or player choose
Same player can't select next game twice in a row
Minigame Changes:
New game "Bean Ball"
New game "Plinko"
New game "Goldiggers"
New game "Platform Runner"
New game "Single Shot"
New game "Pogo Race"
Added motorbikes to "Cross Chaos"
Increased weapon hit-area on "Swingers"
Point add speed now decreases relative to player count on "Zoneholder"
Added obstacles to final platforms on "Pathfinder"
Improved markers on "Pisted-Off"
Improved controls on "Scooter Slalom"
Redesigned map on "Chargershot"
Added player color beams on "Chargershot"
Fixed prediction issues in "Uphill Mayhem"
Fixed prediction issues in "Chaotic Cross"
Modified controls in Chainers
Bugfixes:
Fixed collision VFX/SFX issues on clients
Improved controller support and compatibility issues
Fixed issues with glitches on dead players
Fixed various errors that occurred with higher latency
If you have any new minigame ideas or are finding issues please join the Discord!
Source
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