Hi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement.
Full notes
Full Beaming Stingray update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Gameplay
changedHi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement. I've shared some parts of the sewer portion before, but here is a look at the Cakuc, the Hammerhead. The player has to dodge the ongoing downward lasers while managing the barrage of bullet and missile patterns throughout the fight. I wanted to create something that forces the player to really use the dash in a fun and fast way, so you'll be flying all over the place for this one.
Beaming Stingray changes
changedHi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement. I've shared some parts of the sewer portion before, but here is a look at the Cakuc, the Hammerhead. The player has to dodge the ongoing downward lasers while managing the barrage of bullet and missile patterns throughout the fight. I wanted to create something that forces the player to really use the dash in a fun and fast way, so you'll be flying all over the place for this one.
Hi all, Austin here. Work on the game continues! It really does. Lots of work behind the scenes building up the Grand Ocean level. This is a water-based level that focuses on player movement. I've shared some parts of the sewer portion before, but here is a look at the Cakuc, the Hammerhead. The player has to dodge the ongoing downward lasers while managing the barrage of bullet and missile patterns throughout the fight. I wanted to create something that forces the player to really use the dash in a fun and fast way, so you'll be flying all over the place for this one.
Long way to go still on development, but in between work and life I AM MAKING PROGRESS!