What mystifying presence manipulated the picture frames in the lighthouse? And what sinister action occurred at the pump house?!
Full notes
Full Beacon's Bluff update
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What changed
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Gameplay
addedWhat mystifying presence manipulated the picture frames in the lighthouse? And what sinister action occurred at the pump house?! Here are two new slick (still not final) shots of "frames" and the "pump house" in Beacon's Bluff!
changedBeacon's Bluff is one of the first games built with Story Machine , a no-code, AI-infused, cross-platform 2D game engine for narrative games. Using AI has been particularly useful. The concept and pre-production art for "frames" and "pump house" were created using generative AI, then passed to our art team to create production assets. Using AI lets us parallelize previously serial phases of game development, and massively improve our concept to production cycles.
Beacon's Bluff changes
addedWhat mystifying presence manipulated the picture frames in the lighthouse? And what sinister action occurred at the pump house?! Here are two new slick (still not final) shots of "frames" and the "pump house" in Beacon's Bluff!
changedBeacon's Bluff is one of the first games built with Story Machine , a no-code, AI-infused, cross-platform 2D game engine for narrative games. Using AI has been particularly useful. The concept and pre-production art for "frames" and "pump house" were created using generative AI, then passed to our art team to create production assets. Using AI lets us parallelize previously serial phases of game development, and massively improve our concept to production cycles.
What mystifying presence manipulated the picture frames in the lighthouse? And what sinister action occurred at the pump house?! Here are two new slick (still not final) shots of "frames" and the "pump house" in Beacon's Bluff!
Beacon's Bluff is one of the first games built with Story Machine, a no-code, AI-infused, cross-platform 2D game engine for narrative games. Using AI has been particularly useful. The concept and pre-production art for "frames" and "pump house" were created using generative AI, then passed to our art team to create production assets. Using AI lets us parallelize previously serial phases of game development, and massively improve our concept to production cycles.
We'll be back soon with another update. Beacon's Bluff is really coming along nicely and we think it'll be something you really enjoy!