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Steam News4 February 20265mo ago

[Notice] Guide to In-Game Play Log Collection

Hello, and thank you for waiting for . To provide better game quality and an enhanced gameplay experience, we will be collecting gameplay logs through Unity Analytics as outlined below.

In this update10

Full notes

Full Be Queen Bee update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, and thank you for waiting for.

What changed

0 fixes2 additions19 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Server
  • Store
changedTo provide better game quality and an enhanced gameplay experience, we will be collecting gameplay logs through Unity Analytics as outlined below.
changed🧭 Purpose of CollectionImproving stage difficulty, rewards, and unit balance
changed🧭 Purpose of CollectionOptimizing gameplay flow and overall user experience
added🧭 Purpose of CollectionDesigning new content and reflecting player feedback
changed1. Items of Information CollectedLanguage and Regional Information : System language settings and IP-based region
changed1. Items of Information CollectedBasic Gameplay Information : Session start/end times, click events, etc.

Be Queen Bee changes

changedTo provide better game quality and an enhanced gameplay experience, we will be collecting gameplay logs through Unity Analytics as outlined below.
changedImproving stage difficulty, rewards, and unit balance
changedOptimizing gameplay flow and overall user experience
addedDesigning new content and reflecting player feedback
changedLanguage and Regional Information : System language settings and IP-based region

To provide better game quality and an enhanced gameplay experience, we will be collecting gameplay logs through Unity Analytics as outlined below.

🗓️ Collection Period

From February 5, 2026, at 4:00 PM (UTC+9), for the period necessary for game service operation and quality improvement.

🧭 Purpose of Collection

  • Analyzing tutorial completion rates and player drop-off points

  • Improving stage difficulty, rewards, and unit balance

  • Optimizing gameplay flow and overall user experience

  • Designing new content and reflecting player feedback

Please refer to the details below for specific collection items.

Thank you.

Three Blanket Studio

📜 Privacy Policy

Be Queen Bee (hereinafter referred to as the “Game”) values your personal information and collects and processes user data in accordance with relevant laws and platform policies. This policy is presented through a consent window when the game is launched.

1. Items of Information Collected

1-1. Information Automatically Collected via Unity Analytics

The Game automatically collects the following information through the Unity Analytics SDK provided by Unity Technologies:

  • Steam Account Identifier: An internal ID used to identify users via Steamworks

  • Device Information: Basic hardware information such as operating system (OS), resolution, and device model

  • Language and Regional Information: System language settings and IP-based region

  • Basic Gameplay Information: Session start/end times, click events, etc.

This information is automatically collected by the Unity Analytics SDK, and developers cannot directly identify individual users through this data.

1-2. In-Game Information Collected via Custom Events

Custom log events are collected at specific points defined by the developer during gameplay, including:

  1. Play Start

    • Entry into the title screen

  2. Tutorial

    • Tutorial progression steps

  3. Stage Entry and Results

    • Stage number entered

    • Clear status (success/failure) and time taken

    • Summary of combat results (e.g., in-game bee upgrades, hornet nest destruction count, royal jelly earned)

  4. In-Stage (Bee) Upgrades

    • Progression time within the stage

    • Stage number

    • Upgrade order

  5. Out-of-Stage (Royal Jelly) Upgrades

    • Total playtime

    • Upgrade order

  6. Play End

    • Total playtime

※ These logs are used solely for gameplay analysis and game improvement. No directly identifiable personal information such as names, email addresses, or contact details is collected.

2. Purpose of Use

The collected information is used exclusively for the following purposes:

  • Analyzing tutorial completion and drop-off points

  • Improving stage difficulty, rewards, and unit balance

  • Optimizing gameplay flow and user experience

  • Designing new content and reflecting player feedback

3. Data Retention and Use Period

Collected data is managed through Unity Analytics servers and stored for a maximum of six (6) months, after which it is automatically deleted.

All collected logs are stored in anonymized, statistical form, making it difficult to identify or track individual users.

If a user does not consent to log collection:

  • Consent can be declined via the consent window displayed at game launch

  • You can change whether to collect data in "Settings" > "Gameplay".

  • Logs will not be collected when playing outside the collection period (starting from February 5, 2026, at 4:00 PM UTC+9)

4. Third-Party Provision and Data Processing

Collected information is not provided to external parties and is analyzed solely through Unity Analytics operated by Unity Technologies.

Data storage and processing are performed automatically on Unity Technologies’ global servers. No separate third-party contractors or independent storage systems are used.

5. User Rights

Since the Game does not store information that can directly identify individual users, requests for access, correction, or deletion of specific data are not applicable.

To withdraw consent or stop log collection:

  • Decline consent at game launch

  • Delete the game and reinstall it after the log collection period has ended

6. International Data Transfer

Gameplay log data is stored on Unity Analytics’ global cloud servers (including North America). As a result, some collected data may be transferred internationally. All such data is protected in accordance with Unity Technologies’ Privacy Policy.

7. Cookies and Tracking Technologies

This Game does not use browser cookies.

The Unity Analytics SDK may collect device and session data strictly for gameplay analysis purposes and not for web tracking. No independent log tracking system exists; all logs are collected exclusively through Unity Analytics.

Inquiry : gurpaperdev@gmail.com

Effective Date: February 5, 2026, at 4:00 PM (UTC+9)

Source

Steam News / 4 February 2026

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