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Full Be Queen Bee update
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Repeated intro
Hello, and thank you for waiting for.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Server
- Store
Be Queen Bee changes
To provide better game quality and an enhanced gameplay experience, we will be collecting gameplay logs through Unity Analytics as outlined below.
🗓️ Collection Period
From February 5, 2026, at 4:00 PM (UTC+9), for the period necessary for game service operation and quality improvement.
🧭 Purpose of Collection
Analyzing tutorial completion rates and player drop-off points
Improving stage difficulty, rewards, and unit balance
Optimizing gameplay flow and overall user experience
Designing new content and reflecting player feedback
Please refer to the details below for specific collection items.
Thank you.
Three Blanket Studio
📜 Privacy Policy
Be Queen Bee (hereinafter referred to as the “Game”) values your personal information and collects and processes user data in accordance with relevant laws and platform policies. This policy is presented through a consent window when the game is launched.
1. Items of Information Collected
1-1. Information Automatically Collected via Unity Analytics
The Game automatically collects the following information through the Unity Analytics SDK provided by Unity Technologies:
Steam Account Identifier: An internal ID used to identify users via Steamworks
Device Information: Basic hardware information such as operating system (OS), resolution, and device model
Language and Regional Information: System language settings and IP-based region
Basic Gameplay Information: Session start/end times, click events, etc.
This information is automatically collected by the Unity Analytics SDK, and developers cannot directly identify individual users through this data.
1-2. In-Game Information Collected via Custom Events
Custom log events are collected at specific points defined by the developer during gameplay, including:
Play Start
Entry into the title screen
Tutorial
Tutorial progression steps
Stage Entry and Results
Stage number entered
Clear status (success/failure) and time taken
Summary of combat results (e.g., in-game bee upgrades, hornet nest destruction count, royal jelly earned)
In-Stage (Bee) Upgrades
Progression time within the stage
Stage number
Upgrade order
Out-of-Stage (Royal Jelly) Upgrades
Total playtime
Upgrade order
Play End
Total playtime
※ These logs are used solely for gameplay analysis and game improvement. No directly identifiable personal information such as names, email addresses, or contact details is collected.
2. Purpose of Use
The collected information is used exclusively for the following purposes:
Analyzing tutorial completion and drop-off points
Improving stage difficulty, rewards, and unit balance
Optimizing gameplay flow and user experience
Designing new content and reflecting player feedback
3. Data Retention and Use Period
Collected data is managed through Unity Analytics servers and stored for a maximum of six (6) months, after which it is automatically deleted.
All collected logs are stored in anonymized, statistical form, making it difficult to identify or track individual users.
If a user does not consent to log collection:
Consent can be declined via the consent window displayed at game launch
You can change whether to collect data in "Settings" > "Gameplay".
Logs will not be collected when playing outside the collection period (starting from February 5, 2026, at 4:00 PM UTC+9)
4. Third-Party Provision and Data Processing
Collected information is not provided to external parties and is analyzed solely through Unity Analytics operated by Unity Technologies.
Data storage and processing are performed automatically on Unity Technologies’ global servers. No separate third-party contractors or independent storage systems are used.
5. User Rights
Since the Game does not store information that can directly identify individual users, requests for access, correction, or deletion of specific data are not applicable.
To withdraw consent or stop log collection:
Decline consent at game launch
Delete the game and reinstall it after the log collection period has ended
6. International Data Transfer
Gameplay log data is stored on Unity Analytics’ global cloud servers (including North America). As a result, some collected data may be transferred internationally. All such data is protected in accordance with Unity Technologies’ Privacy Policy.
7. Cookies and Tracking Technologies
This Game does not use browser cookies.
The Unity Analytics SDK may collect device and session data strictly for gameplay analysis purposes and not for web tracking. No independent log tracking system exists; all logs are collected exclusively through Unity Analytics.
※ Inquiry : gurpaperdev@gmail.com
※ Effective Date: February 5, 2026, at 4:00 PM (UTC+9)
Source
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