Full notes
Full BE 忍者 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
First, I apologize for the delay in progress reports.
While development continued after the start of Early Access distribution,
we were unable to prepare updates suitable for uploading as Steam builds.
Additionally, while we had targeted a full release within 2025,
we are currently rebuilding the game from its core foundations.
Therefore, we would like to request extending this to within 2026.
Regarding that progress, the game is finally playable at a minimum level.
To help you experience this progress more quickly and easily,
we've uploaded the currently playable state to the website below.
Three mini-games are playable, offering about 10 minutes of content.
https://fortgs2018.itch.io/be-ninja
The main progress points are as follows:
・AI recognition accuracy for seals is now nearly perfect
(at least on my system and those of my acquaintances)
・Removed the RPG elements to focus on a more pure seal-casting experience
※Sound effects are still not implemented
Currently, it's available as a web version, but I plan to release a Steam version in the future,
expanding the content and depth of gameplay in this direction.
If you'd like, please try playing the game above,
and I'd appreciate it if you could share your opinions or impressions on the comment.
I'll also use this news feature to announce any future content updates.
Thank you for your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
