Full notes
Full Battlezone: Combat Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game. Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
- Maps
General
Multiple crash fixes
Optimisations
Improvements to audio
Numerous minor mission bug fixes
Multiplayer
Many connection and launch failure issues resolved
Better handling of NAT so inability to connect will happen less
Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
Host migration allows users to transfer game host to others
General multiplayer game kicks fixes
Faster refreshes on game lists
Servers have been optimised for better performance
Scanner: made radar contacts visible and pinged for allied players
Maps and Visual
New HD reticules
General animation improvements
Updated Scion Bazooka and Satchel textures
Tweaked ISDF Missile scout animation
Removed unused textures
Updated ambient wind sound
Updated map preview images to match current minimap generation
Updated multiple vehicle models
Tweaked ISDF Flare mine to delay animation until intended
Updated Pluto telephone poles
Added dust to Scions
Minor tweaks to ISDF dust
Multiple texture improvements
Fixed animations for ISDF Walker death
Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
Numerous polishes to visuals and layout of default maps
Improved multiplayer game exits to be cleaner
Fixes to UI scaling issues
AI and Vehicles
Greatly improved pathing, targeting, and collision of AI
Fix tracking of explosions and ordnance
Fixed Scion Scout not using Scion Flare mine
Added velocity to Torpedo, Snipe, Blink, and generic explosions
Recoil adjustments
Modding
Fixed other instances of "SolidColorDistance" ODF read typo
Fixed missing check for ODF feature "DoBettyAmmo" setting
Added new Map Editor Dome preview images
Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
Added "hole" variants of Dark hole props, for map makers to use
Modders can now switch between editor and schematic views properly
Added new Sky Domes to the map editor Dome model list, and new previews images for them
Mods/Addons pages use a more suitable background
Added support for ODF parameters to control how far a recoil piece slides backward/forwards
Source
Changelog.gg summarizes and formats this update. How we read updates.
