Full notes
Full Battlezone: Combat Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
- Performance
We’ve listened to your feedback and prepared a patch to address some of those issues. We’ll continue to listen and release patches in the coming weeks, so please keep them coming. Thank you.
Game Changes
Gameplay
Fixed multiple aiming issues with AI.
Fixed huge AI slowdown when line of sight to target is blocked.
- Arc Cannonfixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
Fixed a problem with the font size on the main menu button.
Missions
- EscortFixed Rebel Scion team colour.
Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
- The Dark PlanetFixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has been set.
- The AANFixed facing direction of the ISDF Factory.
- A Simple S&RFixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
- BraddockFixed mission progression if you snipe the enemy tanks instead of destroying them.
- This is Not a DrillFixed distance for reaching Manson.
- We Have HostilesFixed a small typo.
- Too HotFixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
- The WormholeFixed final Scavenger not deploying on pool.
- Through the Looking GlassFixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
- PaybackFixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
- CoreReduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
- CoreTweaked ambient lighting.
- CoreFixed Core Power Relay being able to be nudged out of place by explosions.
Core: Room entry has been made tighter.
Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
Crashes
Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer games.
Other
Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during attacks have now been fixed
Modding and Mapmaking
User Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
- LuaMissionFixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
- LuaMissionFixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString, nullcheck first.
User Generated Content – Workshop Uploader Tool
Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
Source
Changelog.gg summarizes and formats this update. How we read updates.
