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Steam News24 August 20169y ago

Patch Notes - The Red Odyssey 24/08/2016!

Mission Tuning CH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.

Full notes

Full Battlezone 98 Redux update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions6 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
changedMission TuningCH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.
fixedMission TuningCH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player
addedMission TuningCH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.
addedMission TuningCH08 Mission - Adds time to end so final VO completes
changedMission TuningCH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets
changedMission TuningBD02 Mission - Reduced difficulty.

Battlezone 98 Redux changes

changedCH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.
fixedCH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player
addedCH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.
addedCH08 Mission - Adds time to end so final VO completes
changedCH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets

Mission Tuning

CH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.

CH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player

CH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.

CH08 Mission - Adds time to end so final VO completes

CH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets

BD02 Mission - Reduced difficulty.

BD03 Mission - Difficulty tuned, and several object spawning on top of each other issues fixed.

BD04 Mission - Startup issues fixed. Scavenger's shouldn't leave early which made it hard for new players to follow them. Final chase made more survivable while leaving the epic chase feeling intact.

BD06 Mission - Enemy attack waves slightly reduced

General

  • A number of minor model fixes applied

  • Fixed error with point lights. Weapon fire shouldn't cause strange reverse shadows anymore.

  • Chinese Scavenger emissive fixed (strange glow removed)

  • TRO Music Added to game, and TRO missions play TRO sound files

  • Fury hybrids no longer describe themselves as scavengers

  • Black Dog weapon properly rotates only top to shoot now.

  • CVHAUL adjusted how it holds items so it can't levitate itself

  • Fixes BD constructor's description text.

  • Non-playing sounds for several vehicles such as CH Constructor fixed.

  • Fixed the CVAPC cockpit

The Patch also includes

  • Mod samples in Edit Mode fixed to be present and useful samples

Source

Steam News / 24 August 2016

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