Full notes
Full Battlemage Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
I’ve been working on leg kick gameplay mechanics and environmental interactions.
You can use kicks not just as a simple attack, but as a tool to control the battlefield:
Enemies can be kicked onto spikes, into fires, and straight into environmental traps
Barrels and crates are fully physical — you can kick them into enemies and break them apart
Positioning matters: a well-timed kick can be deadlier than a sword swing
The goal is to make combat feel physical, fun, and creative.
More improvements are coming as I continue refining combat feel, reactions, and level interactions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
