Full notes
Full Battlefleet Gothic: Armada 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Performance
- Fixes
- Gameplay
Admirals! We’ve put together a patch with a series of bug fixes, mainly addressing issues with the campaign and some faction specific abilities and upgrades. It's available right now, so check it out! As always, thank you very much for the great feedback.
Patch Notes
General Campaign
Several localization fixes
The hp percentage of a ship after a battle in campaign is no longer rounded down (to avoid an issue when finishing a battle at very low health)
Fixed a white box being displayed when using the transfer fleet UI on a fleet without a flagship
The retreat command is now properly available even if the combustion gauge is still refilling
Fixed a crash for the guest player in the campaign if using the auto-battle feature during an invasion
The AM Rad-Tempest device skill now displays properly
The guest now properly sees the amount of Gifts of Chaos remaining after the host recruits a Marked Admiral
Tyranid
Fixed Adrenal glands displaying the wrong area of effect
Fixed a crash when capturing a system with the Imperium AI superpower with the Infested space hulk Vanguard force
Fixed a localization and missing portrait during the secondary objective breakthrough against the Sons of Malice
Fixed some POI which where displaying the Devoured UI while it could not progress
Chaos
Fixed Raptors Cult Secrets POI
Ynnari Sacred Ground: now works as intended with the Gift of Chaos mechanic
The weapon critical chance gain on leveling a fleet is now working as intended
It is now possible to scuttle a ship if it becomes a drifting hulk after being in a mutiny state
Fix some localization issue in the customisation menu
- A King's Head missionFixed a blocking issue where the cutscene would trigger two times in a row
- Blind Rage missionFixed a blocking issue if you put the Phalanx in drifting hulk before Threxos’ arrival
Kill the Undying mission: If Maltrius dies during this mission, a game over is now properly applied
Imperial Refugees mission: The transporter ships in Imperial Refugees are now immune to morale changes to avoid an issue when in mutiny
Imperial Refugees mission: The transport ships can no longer spawn in each other
Legend of the Past mission: When Abaddon retreats, he is no longer blocked by his escort ships.
Legend of the Past mission: The objective to put the Maccrage Honor in a Drifting Hulk state now appears when the Maccrage shows up in the battle
Fixed the dialogue played when Drang’s ship was made into a drifting hulk
The Shards of Nyadra'zatha upgrade now has the proper icon and description
Imperium
Setting a new ship to the flagship position no longer causes an issue with gaining xp on the fleet
The Dark Throne mission: Droptime timers are now properly displayed during this battle
The Preparation for the End of Times objective can now be properly finished when using a fleet transfer
Necron
The Residual Absorption upgrade now properly cancels asteroid field damage
The Navigational Shields upgrade and its faction variants now properly cancels the damage caused by spore fields
The Residual Absorption upgrade now works as intended
Source
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