Full notes
Full Battlefleet Gothic: Armada 2 update
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What changed
- Events
- Fixes
- Security
- Balance
- UI and audio
- Gameplay
Patch 4 Hotfix
Thanks to your excellent feedback, we’re releasing a hotfix with some bug fixes and balancing tweaks for competitive Season 2!
Change log
Campaign Fixes
Fixed an issue with Necron troop regeneration
Fixed the Pyramidal Reconstruction skill for Necron leaders, not being one anymore (That was not replaced by another one)
Fixed an issue in the Tyranid campaign with the repair rate bonus in the Cadia sector
Battle Fixes
Fixed an exploit allowing the use of 1v1 fleets in 2v2 for the guest
Fixed psychic scream inflicting morale damage to the guest’s own ships
Fixed fleet name display not working properly when switching from skirmish to ranked in the battle menu
Fixed the control menu not working as intended when a key binding was assigned to two elements at the same time
Fixed game ending without a vote when a player refuses to capitulate in the pop-up vote and then capitulates by themself
The Vengeful Spirit now has the proper torpedoes
The Blackstone Fortress no longer has the wrong tooltip for burn retro
Fixed localisation key for the skill Wrecking Biomorph Ball
The seasonal rewards portraits no longer reset when leaving the battle menu
Fixed some sub-faction specific upgrades not being locked properly in the deployment phase
Balancing Changes Orks
Rotation Speed Bonus of the "Red Wunz Go Fasta!" Ork upgrade has been reduced from 5° per second to 2° per second.
Ork Traktor Kannon cooldown has been raised from 40 seconds to 45 seconds
Ork Shokk-Attack Mega Kannon assault action has been reduced from 4 to 3.
Ork Nova Kannon has been heavily modified:
It shoots 5 times instead of 3
Dispersion speed has been increased from 200 to 260 units per second
Its damage has been increased from 50 to 125 minimum damages, and 100 to 250 maximum damage
Necron
Necron Escort and Light cruiser HP regen increased from 0.35 to 0.5
Necron Battle Cruiser HP regen increased from 0.75 to 1
Necron Grand Cruiser HP regen increased from 1 to 1.25
Necron Battleship HP regen increased from 1 to 1.5
Necron Pyramidal reconstruction is no longer tied to the deck
Necron Sekhem Light Cruiser cost has been increased from 140 to 151
Necron Scourge Grand Cruiser cost has been decreased from 402 to 380
T’au
T’au Ion Cannon Coaxial damage has been increased from 4 to 6
T’au Escort Nicassar cost has been decreased from 59 points to 45
T’au Escort Messenger cost has been decreased from 32 points to 27
T’au Merchant Cruiser Larshi Vashya cost has been increased from 185 points to 200
T’au Merchant Cruiser Larshi Tolku cost has been increased from 182 points to 210
Chaos
Siren Cannon upgrade morale damages have been increased from 2 to 3
The Blackstone Fortress in the massive fleet mode, using separate balancing values from the campaign’s version, now deals Damage upgraded from 160 to 800
Adeptus Mechanicus
Ark Mechanicus no longer has low maneuverability (can now use high energy turn), without cost augmentation
Source
Changelog.gg summarizes and formats this update. How we read updates.
