Greetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks.
In this update1
Full notes
Full Battlefleet Gothic: Armada 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes0 additions1 change0 removals
Gameplay
Fixes
Performance
Balance
fixedGreetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.
fixedBattle[General] Fixed an issue where deploy zones did not entirely fit the required area.
fixedBattle[MP] Fixed a rare crash when playing against Tyranids.
changedBattle[Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.
fixedBattleFixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure
fixedBattleFixed a crash at launch linked with monitor displayed in some rare cases.
Battlefleet Gothic: Armada 2 changes
fixedGreetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.
fixed[General] Fixed an issue where deploy zones did not entirely fit the required area.
fixed[MP] Fixed a rare crash when playing against Tyranids.
changed[Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.
fixedFixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure
Greetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.
Changelog
Battle
[General] Fixed an issue where deploy zones did not entirely fit the required area.
[MP] Fixed a rare crash when playing against Tyranids.
[Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.
Campaign
Fixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure
Fixed a crash at launch linked with monitor displayed in some rare cases.