HomeGamesUpdatesPricingMethodology
Steam News1 April 20197y ago

Hotfix 01/04/2019

Greetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks.

In this update1

Full notes

Full Battlefleet Gothic: Armada 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
fixedGreetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.
fixedBattle[General] Fixed an issue where deploy zones did not entirely fit the required area.
fixedBattle[MP] Fixed a rare crash when playing against Tyranids.
changedBattle[Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.
fixedBattleFixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure
fixedBattleFixed a crash at launch linked with monitor displayed in some rare cases.

Battlefleet Gothic: Armada 2 changes

fixedGreetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.
fixed[General] Fixed an issue where deploy zones did not entirely fit the required area.
fixed[MP] Fixed a rare crash when playing against Tyranids.
changed[Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.
fixedFixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure

Greetings, Admirals! We released our third post-launch update towards the end of last month. We’ve been focusing on monitoring your feedback and suggestions over the past couple of weeks. Today we’re releasing a hotfix that addresses some issues. You can find the changelog below.

Changelog

Battle

  • [General] Fixed an issue where deploy zones did not entirely fit the required area.

  • [MP] Fixed a rare crash when playing against Tyranids.

  • [Balancing] The cooldown of Ordnance skills will now be activated once used. The skill will not be usable until the return of the first Ordnance group.

Campaign

Fixed an issue sending players back to the main menu in the endgame of a co-op campaign in some rare cases. Structure

  • Fixed a crash at launch linked with monitor displayed in some rare cases.

The Battlefleet Gothic: Armada 2 Team

Source

Steam News / 1 April 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.