Greetings Admirals! It has now been a little over a month since we launched Battlefleet Gothic: Armada 2.
Full notes
Full Battlefleet Gothic: Armada 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Events
changedA reworked boarding mechanic
changedContinuous improvements to the early access co-op mode
addedA new deployment phase in ranked matches
addedSeveral new or improved abilities, such as Summary Execution (IMP) Canticle of the Omnissiah (AM) Eye of the Omnissiah (AM) Adrenal Glands (TYR) Reclamation Pools (TYR) Spawning Sacs (TYR) Boarding Action (ALL) Retreat (ALL) Transfer Troops (ALL) Call to Arms (ALL)
addedAnd we’re only getting started - we’re very excited to announce our Post-Launch Roadmap! Steam post image (Click the image for full size) With your continued support, we look forward to releasing more content , starting in the end of March with the completion of the co-op mode, new variants to Necron ships, and a brand new Necron ship that will breathe terror into even the most battle-hardened admiral. In April, we will release our Competitive System , allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come! Next will be our new game mode with truly gigantic fleets, including the Titan ships , for unbridled chaos. And finally, our new Grand Campaign will be unveiled. We can’t wait to share these updates with you, and look forward to releasing even more content beyond the scope of this Roadmap. Please continue to share your suggestions and report technical issues - we carefully read our Steam community hub and official forum . You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D Thank you once again for your support, feedback, and passion. Tindalos Interactive & Focus Home Interactive
Battlefleet Gothic: Armada 2 changes
CCompetitivemode
changedA reworked boarding mechanic
changedContinuous improvements to the early access co-op mode
addedA new deployment phase in ranked matches
addedSeveral new or improved abilities, such as Summary Execution (IMP) Canticle of the Omnissiah (AM) Eye of the Omnissiah (AM) Adrenal Glands (TYR) Reclamation Pools (TYR) Spawning Sacs (TYR) Boarding Action (ALL) Retreat (ALL) Transfer Troops (ALL) Call to Arms (ALL)
addedAnd we’re only getting started - we’re very excited to announce our Post-Launch Roadmap! Steam post image (Click the image for full size) With your continued support, we look forward to releasing more content , starting in the end of March with the completion of the co-op mode, new variants to Necron ships, and a brand new Necron ship that will breathe terror into even the most battle-hardened admiral. In April, we will release our Competitive System , allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come! Next will be our new game mode with truly gigantic fleets, including the Titan ships , for unbridled chaos. And finally, our new Grand Campaign will be unveiled. We can’t wait to share these updates with you, and look forward to releasing even more content beyond the scope of this Roadmap. Please continue to share your suggestions and report technical issues - we carefully read our Steam community hub and official forum . You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D Thank you once again for your support, feedback, and passion. Tindalos Interactive & Focus Home Interactive
Greetings Admirals! It has now been a little over a month since we launched Battlefleet Gothic: Armada 2. With the help of your excellent feedback, we’ve released two major updates (Patch notes: Patch 1, Patch 2), including:
A ton of balancing and tweaks
Several tons of fixes and quality of life adjustments
A reworked boarding mechanic
A larger 2v2 mode with 1000 fleet points
Larger battles in Campaigns’ late game (1650 fleet points)
Continuous improvements to the early access co-op mode
Major changes to the reinforcement system
A new deployment phase in ranked matches
Several new or improved abilities, such as
Summary Execution (IMP)
Canticle of the Omnissiah (AM)
Eye of the Omnissiah (AM)
Adrenal Glands (TYR)
Reclamation Pools (TYR)
Spawning Sacs (TYR)
Boarding Action (ALL)
Retreat (ALL)
Transfer Troops (ALL)
Call to Arms (ALL)
And we’re only getting started - we’re very excited to announce our Post-Launch Roadmap!Steam post image(Click the image for full size)With your continued support, we look forward to releasing more content, starting in the end of March with the completion of the co-op mode, new variants to Necron ships, and a brand new Necron ship that will breathe terror into even the most battle-hardened admiral. In April, we will release our Competitive System, allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come! Next will be our new game mode with truly gigantic fleets, including the Titan ships, for unbridled chaos. And finally, our new Grand Campaign will be unveiled. We can’t wait to share these updates with you, and look forward to releasing even more content beyond the scope of this Roadmap. Please continue to share your suggestions and report technical issues - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D Thank you once again for your support, feedback, and passion. Tindalos Interactive & Focus Home Interactive