Full notes
Full Battlefleet Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
A small service update that improves performance in certain areas, allowing larger ships and fleets.
Fixed a significant issue with audio objects not getting released correctly if the sound never actually started playing due to a limit of simultaneous sounds. This caused whole game audio to eventually glitch and stop with large battles, and a long hang when returning to menu from a battle. It also gradually slowed the game down.
Improved performance of ship resource distribution and especially that of radiator modules. The effect is very noticeable in very large ships or platforms with up to hundreds of radiator modules.
Minor optimizations in particle spawning and ship weapon control logic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
