Full notes
Full Battlefleet Engineer update
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What changed
- UI and audio
- Gameplay
- Performance
Battlefleet Engineer changes
A minor update with mostly small user interface improvements in the Battle Sandbox game mode.
New functionality
Added options for what you can select in Command and Edit modes of the Battle Sandbox. This helps avoid accidental selection of e.g. enemy ships or missiles, asteroids.
Added ability to select, manipulate and rebuild destroyed ships in Battle Sandbox edit mode.
Fixes
Fixed a rendering issue that was causing jagged edges e.g. on weapon beams.
Fixed crash when using debug overlay in Battle Sandbox and selecting projectiles.
Going to Edit mode in Battle Sandbox now releases manual control of ship.
Fixed crash when using ship manual control in Battle Sandbox mode while the fleet AI is enabled.
Fixed static / stuck weapon beam lights appearing in battle after it has been loaded from a Level file. This also affected entering Battle Sandbox mode from an existing battle.
Moving a ship to another fleet in Battle Sandbox now immediately removes it as a target from other ships in that fleet.
Fixes related to popup menus and tooltips in normal Battles and Battle Sandbox.
Source
Changelog.gg summarizes and formats this update. How we read updates.
