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Steam News9 December 20256mo ago

Event Log, Cover Icon, and more

Here is what the new update contains - Event Log. At the top left of the screen is the event log.

Full notes

Full Battlefield Commander WWII update

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What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
addedHere is what the new update contains -
addedEvent Log. At the top left of the screen is the event log. It shows notifications when units are deployed, finished movement, suppressed, panicked, or routing, and if you spot an enemy, or one of your units is destroyed. Let me know any feedback you have on it, as I can add more notifications as well.
changedThe setting that switches between Move/Attack Move is now saved per unit. Previously it was a global setting. Now you can order a unit to Attack Move, then a second unit to regular move, then go back to the first unit and it will still be set to Attack Move.
changedHeavy weapon units (mortars and Maxim MG) are now able to sneak and run like the rest of infantry. I made this change for easier gameplay. Before the heavy weapon unit could get separated if the rest of squad was running, which could be confusing.
changedCamera panning and rotation keys are now rebindable from the options menu.
addedUnits can now be rotated while stationary. Press the "K" key (also rebindable in options) to show a rotation arrow. Left click when you have the desired rotation. Right click to cancel.

Battlefield Commander WWII changes

addedHere is what the new update contains -
addedEvent Log. At the top left of the screen is the event log. It shows notifications when units are deployed, finished movement, suppressed, panicked, or routing, and if you spot an enemy, or one of your units is destroyed. Let me know any feedback you have on it, as I can add more notifications as well.
changedThe setting that switches between Move/Attack Move is now saved per unit. Previously it was a global setting. Now you can order a unit to Attack Move, then a second unit to regular move, then go back to the first unit and it will still be set to Attack Move.
changedHeavy weapon units (mortars and Maxim MG) are now able to sneak and run like the rest of infantry. I made this change for easier gameplay. Before the heavy weapon unit could get separated if the rest of squad was running, which could be confusing.
changedCamera panning and rotation keys are now rebindable from the options menu.

Here is what the new update contains -

  • Event Log. At the top left of the screen is the event log. It shows notifications when units are deployed, finished movement, suppressed, panicked, or routing, and if you spot an enemy, or one of your units is destroyed. Let me know any feedback you have on it, as I can add more notifications as well.

  • The mouse cursor now shows a colored shield next to it if you are hovering over a cover area. A red shield means low cover, yellow means medium cover, and green means heavy cover.

  • The setting that switches between Move/Attack Move is now saved per unit. Previously it was a global setting. Now you can order a unit to Attack Move, then a second unit to regular move, then go back to the first unit and it will still be set to Attack Move.

  • Heavy weapon units (mortars and Maxim MG) are now able to sneak and run like the rest of infantry. I made this change for easier gameplay. Before the heavy weapon unit could get separated if the rest of squad was running, which could be confusing.

  • Camera panning and rotation keys are now rebindable from the options menu.

  • Units can now be rotated while stationary. Press the "K" key (also rebindable in options) to show a rotation arrow. Left click when you have the desired rotation. Right click to cancel.

  • Multiple actions can now be bound to the same key. You will receive a warning first, where you can confirm or cancel.

  • New props added to several maps.

Source

Steam News / 9 December 2025

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