HomeGamesUpdatesPricingMethodology
Steam News9 March 20251y ago

New demo update!

Hi, a new update for the demo has been published! It contains the following - You can now right click on enemy icons to target them! The previous "Hide" ability has been re-worked to be a Hold Fire/Fire at Will system.

Full notes

Full Battlefield Commander WWII update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
addedHi, a new update for the demo has been published! It contains the following -
addedYou can now right click on enemy icons to target them!
addedThe previous "Hide" ability has been re-worked to be a Hold Fire/Fire at Will system. You can now move units that have been set to Hold Fire.
changedChanged how deployed units are listed. They are now shown on the left side of the screen, separated into infantry and armor. You can hide or show the lists depending on your preference.
addedAdded a tooltip when you hover over a unit purchase button. It now displays information on the unit so you can better choose what you want to buy.
addedAdded a scrollbar to the armor section for unit purchasing. We want to make sure players know they can scroll down the armor units list to see more options!

Battlefield Commander WWII changes

addedHi, a new update for the demo has been published! It contains the following -
addedYou can now right click on enemy icons to target them!
addedThe previous "Hide" ability has been re-worked to be a Hold Fire/Fire at Will system. You can now move units that have been set to Hold Fire.
changedChanged how deployed units are listed. They are now shown on the left side of the screen, separated into infantry and armor. You can hide or show the lists depending on your preference.
addedAdded a tooltip when you hover over a unit purchase button. It now displays information on the unit so you can better choose what you want to buy.

Hi, a new update for the demo has been published! It contains the following -

You can now right click on enemy icons to target them!

The previous "Hide" ability has been re-worked to be a Hold Fire/Fire at Will system. You can now move units that have been set to Hold Fire.

SMG infantry (except recon and units that have a Panzerfaust) are now equipped with an anti tank grenade. These will automatically be used against any enemy vehicle that comes within 30 meters of the SMG unit. Infantry can still use AP grenades against open top vehicles.

Units now display a "Panicking" icon above them when they are panicking.

Changed how deployed units are listed. They are now shown on the left side of the screen, separated into infantry and armor. You can hide or show the lists depending on your preference.

Added a tooltip when you hover over a unit purchase button. It now displays information on the unit so you can better choose what you want to buy.

Added a scrollbar to the armor section for unit purchasing. We want to make sure players know they can scroll down the armor units list to see more options!

Improved vehicle targeting priority. Vehicles will now attempt to target a unit that attacks them.

Improved camera rotation with the mouse wheel. It should be much smoother now!

Updated the tutorial to be up to date with the latest changes.

Fixed some issues with individual sound effects.

A lot of these changes came from player feedback, which we are really grateful for! Please let us know if you have your own feedback! Thanks!

Source

Steam News / 9 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.