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Steam News24 April 20262mo ago

Battlecruisers 7.0.63 Patch Notes

Battlecruisers 7.0.63 Patch Notes Charlie finally works out what is North and goes through the passage previously cleared by the Arctic Bear, Li.

In this update5

Full notes

Full Battlecruisers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions12 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
changedGameplay & balanceUnit variants: Double Shot / Triple Shot behave correctly on Cannon, Destroyer, and Frigate (campaign and PvP).
changedGameplay & balanceDrones: Drones follow their source building when the cruiser moves.
changedGameplay & balanceBoss & levels: Man o’ War and LV037 October tuning (health and combat feel); Archon boss flow aligned with the normal “unfurl then fight” path.
changedGameplay & balanceCombat tech: Targeting colliders initialise earlier so rare before- Start trigger cases don’t break detection; factory spawns cope better when aircraft colliders are already gone; battle prefab loading is properly awaited when entering battle without the usual hub path.
changedProgression & UIBattle Hub: Private Match only unlocks after online sign-in succeeds (no silent broken UGS taps); heckle coin purchases in the shop are on again by default.
changedProgression & UIBattle dialogue: Tap the heckle bubble to skip the rest of a line and advance the script.

Battlecruisers changes

changedUnit variants: Double Shot / Triple Shot behave correctly on Cannon, Destroyer, and Frigate (campaign and PvP).
changedDrones: Drones follow their source building when the cruiser moves.
changedBoss & levels: Man o’ War and LV037 October tuning (health and combat feel); Archon boss flow aligned with the normal “unfurl then fight” path.
changedCombat tech: Targeting colliders initialise earlier so rare before- Start trigger cases don’t break detection; factory spawns cope better when aircraft colliders are already gone; battle prefab loading is properly awaited when entering battle without the usual hub path.
changedBattle Hub: Private Match only unlocks after online sign-in succeeds (no silent broken UGS taps); heckle coin purchases in the shop are on again by default.

Battlecruisers 7.0.63 Patch Notes

Charlie finally works out what is North and goes through the passage previously cleared by the Arctic Bear, Li. A sinister arch-enemy awaits them in ambush, with a unique battle sure to trick even the most cunning meat-person.

Gameplay & balance

  • Unit variants: Double Shot / Triple Shot behave correctly on Cannon, Destroyer, and Frigate (campaign and PvP).

  • Drones: Drones follow their source building when the cruiser moves.

  • Boss & levels: Man o’ War and LV037 October tuning (health and combat feel); Archon boss flow aligned with the normal “unfurl then fight” path.

  • Combat tech: Targeting colliders initialise earlier so rare before- Start trigger cases don’t break detection; factory spawns cope better when aircraft colliders are already gone; battle prefab loading is properly awaited when entering battle without the usual hub path.

Progression & UI

  • Battle Hub: Private Match only unlocks after online sign-in succeeds (no silent broken UGS taps); heckle coin purchases in the shop are on again by default.

  • Battle dialogue: Tap the heckle bubble to skip the rest of a line and advance the script.

  • Map & sidequestsMap hides before trash-talk; completion state refreshes when you return to the map; edge case fixed when Trash stays the current sidequest under the map.
  • PolishSettings account help row fix; cruiser death timing vs battle fade improved.

PvP & matchmaking

  • Cleanup: Flee / failed matchmaking paths wrapped so state is less likely to stick if something throws.

  • Private matches: Private match flag resets cleanly with battle button state.

  • Ranked: UI makes it clearer which cruisers are allowed in ranked PvP.

  • Under the hood: Prefab / locale loading work for PvP (high scrutiny internally).

Cloud, sign-in & analytics (reliability)

  • Saves: Stronger local + cloud flow, post-restore UI refresh, fewer redundant saves in one frame, and recovery paths (including store-style currency recovery where applicable); extra docs and test harness work on the side.

  • UGS: Init hardened (timeouts, captured init task, retries don’t stop early on unknown errors).

  • Firebase: User id hook for UGS Player ID; user properties queue until Firebase is ready.

Source

Steam News / 24 April 2026

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