Update log
Full BattleBlock Theater® update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
- UI and audio
- Performance
Last month, we released BattleBlock Theater’s Quality of Life Remaster, welcoming all performers to return center stage and experience the game in its newly shiny, refurbished form. We appreciate all the applause and feedback we’ve received from our seasoned performers, and today we’re excited to present the Quality of DEATH Update, where we BRUTALLY MURDER some of the changes that were implemented in the Remaster! Plus, there’s a ton of bug fixes, hooray!
Legacy Fixes
All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version. Please stop yelling at me!
Adjusted Grenades and Teleporter interaction.
Adjusted judo throws.
Re-added instrumental version of Buckle Your Pants in the end credits.
Removed Wonderwuzzles from a level with no secret entrance. Shhhhhh.
Adjusted Boat calling to be more responsive while standing on a Boulder.
Adjusted double jumping on and throwing for Frog Bombs.
Adjusted vertical jumping on stacked Tar blocks.
Adjusted Leaderboard point calculating.
Legacy Speedrunner
We’re adding bugs back to the game just for YOU to go FAST! Please note that there is more to come in regards to Legacy / Speedrunner fixes.
Re-added Boulder tech.
The Tar block slide animation now cancels player animations like air slam, slide tackle, etc.
Crouching now prevents prisoners from being killed by Acid Bubbles.
Players can now jump cancel an air spike when walking off a ledge.
Players can now mash the jump button to traverse Treadmills going in the opposite direction more easily.
Players are now able to double jump after bouncing on a Lava block from an air slam attack.
Kicking Acid Bubbles is now more on par with Legacy.
Players can now do a mid air Forceball jump alongside walls.
Online
Fixed an issue where player heads didn’t update in real time when changing them in the Player Setup or trading between players.
Fixed a desync that could occur when the client drops a Boat through Cloud blocks while playing with moderate ping.
Fixed a desync that can occur with Ferdinands.
Fixed a desync that can occur when playing with moderate ping and picking up Boulders.
Fixed an issue where client attacks did not damage Cat Guards.
Implemented optimizations and fixes for Bridge block desyncs.
Fixed an issue where the host is sometimes seen flying across the screen after entering a Chapter door.
Adjusted connection status bar values to be more accurate.
Fixed an issue where if the host has no Story progress, the client with progress saw a black screen during the Intro cinematic.
Fixed a desync that can occur when a client is hit by a Dart as they enter the trading post.
Fixed a visual glitch with Boats floating in water during online multiplayer sessions.
Fixed a soft lock that can occur for both users if the host resets the level as the client exits a Finale.
Fixed an issue where the client will hang when attempting to exit the Gift Shop in Story or Arena modes. (This issue was specific to Linux, Mac, and Steam Deck)
Fixed an issue with clients joining in progress and seeing the Intro video when the host is watching the Intro sequence.
Gameplay
Fixed an issue with launching rocks not killing Gem Cats.
Fixed an issue where the player became stunned after running into a stack of six Boulders.
Fixed an issue with gray blocks in Color the World.
Fixed an issue in Ball Game where balls would get stuck traveling between Teleporters.
Fixed an Insane Mode bug where the Prisoner didn’t respawn after dying in the Intro and/or Chapter hub levels.
Fixed a bug with Gems and Yarn from Secret Levels not being collected properly after the level.
Fixed a bug where the Prisoner is killed by Spike blocks if they turn around while on a Tofu Horse.
Fixed an issue with the game soft locking if the player chooses “Exit Level” when there are zero seconds left in an Encore level.
Fixed an issue with the Boomerang not collecting items if thrown three block spaces in front of a Teleporter.
Fixed an issue where slide tackling into a Lava block and Cloud block combo prevented item or Gem collection.
Fixed a bug where Prisoners could potentially get into a Boat with a block above it, resulting in unintended Boat movement on land.
Enemies
Fixed an issue with weaponless spammer Cat Guards traversing single blocks.
Fixed an issue with enemy Cat Guards not traversing Treadmills facing the opposite direction.
Fixed an issue with Gem Cats not leaving the Gem behind.
Fixed a bug in Capture the Horse where AI player enemies weren’t able to leave the starting area on a mounted Tofu Horse.
UI
Fixed a missing button prompt/glyph on the “Could Not Connect to All Players” screen.
Fixed a PS5/PS4 Pro Controller bug where the incorrect button glyphs are used for the signs in the Level Editor.
Fixed an issue with specific setting changes not saving after restarting the game.
Fixed a bug where the text header is missing in Arena game modes when no score is present.
Adjusted text for the “Exit Game” button and confirmation text.
Fixed a graphical error that occurred when pausing the game after purchasing a head.
Fixed a crash when the Screen Resolution list is empty in the Video Settings menu and the player backs out or accepts changes.
Fixed a crash when trying to view a playlist author if the UGC feed is empty.
Input
Fixed an issue where adding a second controller while in the lobby caused two controllers to control one player.
Fixed an issue with Nintendo Pro Controllers not working with the daisy wheel functions properly on PC, Linux, and Mac when Steam Input is disabled.
Fixed various menu and gameplay issues that occurred when using a Nintendo Switch Pro Controller with Steam Input disabled.
Fixed an issue with Press to Talk not working properly when Steam Input is disabled.
Audio
Fixed a bug in Chapter 8 where the background music in the Hall of Dudes carried over to the Finale-1 level.
Fixed an issue with the music resetting when dying in the first Insane mode Finale level.
Fixed an issue with menu music not playing after leaving an Arena hub and returning to the Arena Mode Select menu.
Fixed a bug with the Chapter 8 music not looping in the Pre-Finale room.
Fixed an issue with Co-op Quips playing in certain Solo play scenarios.
Fixed a sound bug with the Tofu Horse and water splash SFX.
Platform Specific (Windows/Mac/Steam Deck)
Fixed an issue with bringing up the Pause Menu by Alt + Tabbing and potentially causing a soft lock.
Fixed a Mac-specific crash that occurred in the Trading Post.
Fixed an issue on Steam Deck where you can become potentially stuck after entering a name of a level.
That was a lot, wasn’t it? Well, onto the next number!
Source
