In this update1
Full notes
Full BattleBit Remastered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Server
- Balance
Today is a huge day, for both us as developers and for the community that has gathered around us. We couldn't be doing this without your amazing support and we look forward to continuing on this journey together!
For a quick summary, here's what going on in the world of BattleBIt!
Twitch Rivals: BattleBit Remastered Team Battle II Our first ever Free Weekend (Nov 30 - Dec 04) A massive new update...which you can read about below!
Update 2.2.2 brings a whole new slate of additions and changes!
HIGHLIGHTS
New Mode: Invasion - inspired by BF1 Operations
New Weapon: RPK16
New Map: Outskirts
New Feature: 3D Spotting
New Loadout HUD
New Cosmetic System: Weapon Skins have been completely remade
New Attachment: Target Detector
Full Patch Notes
UX / UI
The flag's UI has been moved up so as not to interfere with the environment
Added Cull Friendly Icons setting (culling can be disabled if desired)
Added Map Opacity setting
Added UI for friendly thrown grenades/smokes to indicate that they are friendly
The map name, game mode, and server name will be displayed on the deploy screen
Made UI changes to the squad menu on the deploy screen to indicate who the squad leader is
The compass on the bottom is now less crowded for better readability
Dead players will be grayed out, and the leader will have a star on their name
Last death location will be displayed on the deploy screen until the player deploys
GAMEPLAY
Bandage healing increased to 50 HP
Bandaging self speed is the same for all classes (same speed as current medic)
Bandaging allies is slightly faster for all classes, but medic is still the fastest
Voice chat delay has been reduced by lowering network batching. (In short, the voice chat will be closer to real-time by trading off the number of transmitted packets)
FIXES
Fixed issue where players could not place hesco walls on slope terrain
Sniper glint will no longer be visible through foliage
Players will no longer be able to spot players through tree/bush foliage
MAPS
The latest addition to the map pool: Outskirts
Dusty Dew [DOM]: Objectives has been made more linear by closing gaps between towns and the middle of the map objectives. This should make for more intense domination fights.
- Dusty DewAdded abandoned buildings between town and the middle point of the map to provide more cover
WEAPONS
Added bipod to L86A1 and MG36
Weapons have been reclassified, and weapons have been redistributed between classes
Sniper's spots will last 2x longer than regular pings. (Regular pings are 4 seconds, recon's pings are 8 seconds)
Snipers - Medium range scopes glint will be visible between 200m 800m
Medium scopes - snipers only, the angle requirement for glint to become visible has been significantly reduced
Bullet impact particle effects have been improved to make it easier to see where shots are landing
L86A1
Added bipod
Damage increased from 31 to 32
Light vehicle damage increased from 4 to 6
Velocity increased from 650 to 700
ADS time lowered from 0.3s to 0.24s
Running speed increased from 0.95 to 0.975
MG36
Added bipod
Light vehicle damage increased from 4 to 7
Vertical recoil lowered from 1.8 to 1.6
Velocity increased from 600 to 680
ADS time lowered from 0.3s to 0.24s
Running speed increased from 0.95 to 0.975
Reload speed increased from 1 to 1.15 (4.73s to 4.12s)
M249
Damage increased from 30 to 31
Light vehicle damage increased from 3 to 6
Velocity increased from 600 to 690
Ultimax100
Velocity increased from 600 to 700
AK74
Damage increased from 31 to 32
Light vehicle damage increased from 4 to 6
Vertical recoil lowered from 1.5 to 1.4
Horizontal recoil increased from 0.6 to 0.8
Velocity increased from 700 to 720
ADS time lowered from 0.25s to 0.23s
Reload speed increased from 1 to 1.1 (4s to 3.64s)
M4A1
Light vehicle damage increased from 4 to 5
Vertical recoil lowered from 1.5 to 1.4
Horizontal recoil increased from 0.6 to 0.7
Reload speed increased from 1 to 1.1 (4.17s to 3.79s)
ACR
Damage increased from 27 to 28
Light vehicle damage increased, from 2 to 4
Vertical recoil lowered, from 1.4 to 1.3
Horizontal recoil lowered, from 0.8 to 0.7
ADS time lowered, from 0.21s to 0.18s
Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)
G36C
Damage increased, from 30 to 31
Light increased, from 2 to 5
Horizontal recoil decreased, from 0.84 to 0.80
Velocity increased, from 600 to 660
ADS time lowered, from 0.25s to 0.23s
HK419
Damage lowered, from 31 to 30
Light damage lowered, from 6 to 5
ADS time lowered, from 0.25s to 0.23s
AK5C
Light damage increased, from 4 to 6
Vertical recoil lowered, from 1.6 to 1.5
Horizontal recoil lowered, from 1.4 to 1.3
ADS time lowered, from 0.24s to 0.23s
Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)
F2000
Damage increased, from 23 to 24
Velocity increased, from 700 to 710
Damage fall-off START increased, from 50m to 75m
AUG A3
Light damage lowered, from 12 to 6
SG550
Damage increased, from 27 to 29
Light damage increased, from 4 to 5
Velocity increased, from 640 to 680
Firerate lowered, from 700 to 670
ADS time increased, from 0.14s to 0.15s
FAMAS
Light damage increased, from 0 to 4
Horizontal lowered, from 1 to 0.9
Velocity increased, from 600 to 640
ADS time lowered, from 0.25s to 0.20s
We hope you enjoy this update, alongside the free weekend and the continued sale!
Game updated to the latest version November 30th, 2023
Stay up-to-date and in touch with us on Discord and Twitter . If you're interested in watching live development, check out TheLiquidHorse on Twitch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
