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Steam News7 October 20214y ago

[Patch note] System Fixes and Bug Patches (October 7, 2021 16:00 KST)

This is the BattleSteed development team. The following items have been added/fixed in this patch. 1. Sound related fixes. - Weapon firing sound effects for some robots have been changed.

Full notes

Full BATTLE STEED : GUNMA (배틀 스티드 : 군마) update

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What changed

3 fixes0 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
fixedThis is the BattleSteed development team. The following items have been added/fixed in this patch. 1. Sound related fixes. - Weapon firing sound effects for some robots have been changed. (AH-64, ES-37, T-80, SP-23) - A bug in sound effect attenuation has been fixed (weapon sound, hit sound, and explosion sound). Bugs may still remain. - Fixed a bug where multiple sounds were not output properly. - You can now see the direction and location of the enemy more clearly with the sound of the weapon.
fixedOther fixes. - The robot's jumping and landing animations have been changed. - Fixed a bug where DP-99's Fatal Missile would reduce the sprint gauge of a hit robot. - Fixed a bug that sometimes did not reload. - The bug where the reload cancel punch of the T-80 did not work has been fixed. - Now there are several types of training dummy in the training area.
fixedAnd some minor bugs have been fixed.
changedIn addition to today's patch, we're working on weapon sounds for other robots, as well as other sound effects. Since there have been many comments about the sound part, we are working on it with more effort, and will continue to improve it.

BATTLE STEED : GUNMA (배틀 스티드 : 군마) changes

fixedThis is the BattleSteed development team. The following items have been added/fixed in this patch. 1. Sound related fixes. - Weapon firing sound effects for some robots have been changed. (AH-64, ES-37, T-80, SP-23) - A bug in sound effect attenuation has been fixed (weapon sound, hit sound, and explosion sound). Bugs may still remain. - Fixed a bug where multiple sounds were not output properly. - You can now see the direction and location of the enemy more clearly with the sound of the weapon.
fixedOther fixes. - The robot's jumping and landing animations have been changed. - Fixed a bug where DP-99's Fatal Missile would reduce the sprint gauge of a hit robot. - Fixed a bug that sometimes did not reload. - The bug where the reload cancel punch of the T-80 did not work has been fixed. - Now there are several types of training dummy in the training area.
fixedAnd some minor bugs have been fixed.
changedIn addition to today's patch, we're working on weapon sounds for other robots, as well as other sound effects. Since there have been many comments about the sound part, we are working on it with more effort, and will continue to improve it.

This is the BattleSteed development team. The following items have been added/fixed in this patch. 1. Sound related fixes. - Weapon firing sound effects for some robots have been changed. (AH-64, ES-37, T-80, SP-23) - A bug in sound effect attenuation has been fixed (weapon sound, hit sound, and explosion sound). Bugs may still remain. - Fixed a bug where multiple sounds were not output properly. - You can now see the direction and location of the enemy more clearly with the sound of the weapon.

  1. Other fixes. - The robot's jumping and landing animations have been changed. - Fixed a bug where DP-99's Fatal Missile would reduce the sprint gauge of a hit robot. - Fixed a bug that sometimes did not reload. - The bug where the reload cancel punch of the T-80 did not work has been fixed. - Now there are several types of training dummy in the training area.

And some minor bugs have been fixed.

In addition to today's patch, we're working on weapon sounds for other robots, as well as other sound effects. Since there have been many comments about the sound part, we are working on it with more effort, and will continue to improve it.

We always appreciate your feedback.

thank you.

Source

Steam News / 7 October 2021

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