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Steam News17 October 20187y ago

Shutting Down Multiplayer

Yo! The months I've spent working on the game since the release have revealed to me some important aspects of being a game developer.

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Full Battle Shapes update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedYo! The months I've spent working on the game since the release have revealed to me some important aspects of being a game developer. After hearing many opinions from my friends, I realized that I could make more profit off the game if I implemented online multiplayer. So, I set the game in Early Access mode and promised the ability to play with people from miles away. Freeze. This is where I messed up. Compromising. I don't want my game to have online multiplayer in it. I don't want to make online multiplayer games. I don't want people to play miles apart from each other. I want them to play right next to one another. As uncomfortably and as irritatingly as possible. I believe simplicity is the best approach towards game design and I would like to contribute to this idea with not just Battle Shapes, but every other game I intend on developing in the near future. With that being said, here are a couple of the changes I will be implementing in the upcoming Official Release: - Removing Multiplayer - Removing Ship Levels (Gears) - Removing Narrators - Doubling Down on Battle Mode Removing these aspects of the game will prevent the player's focus from being spread out across different features. The removals are a way of reducing the available buckets for the player's attention to fall into - bringing more spotlight to the best parts of the game and disintegrating the worsts. With these updates I will also include thematic reworking and many design changes to better encapsulate the vibe I want emanating from the game. I hope these changes help dilute the complexity and saturate the depth of Battle Shapes making it an overall much more enjoyable experience to both play, and develop. I want to apologize to those who have invested in the Early Access portion of this game in hopes of online multiplayer and I want to thank you. You're support has made me incredibly happy and has aided me in this decision. I believe you deserve the best I can give and I love you all. I hope you will continue to support, and enjoy, this game. Cheers, Ya Boi

Yo! The months I've spent working on the game since the release have revealed to me some important aspects of being a game developer. After hearing many opinions from my friends, I realized that I could make more profit off the game if I implemented online multiplayer. So, I set the game in Early Access mode and promised the ability to play with people from miles away. Freeze. This is where I messed up. Compromising. I don't want my game to have online multiplayer in it. I don't want to make online multiplayer games. I don't want people to play miles apart from each other. I want them to play right next to one another. As uncomfortably and as irritatingly as possible. I believe simplicity is the best approach towards game design and I would like to contribute to this idea with not just Battle Shapes, but every other game I intend on developing in the near future. With that being said, here are a couple of the changes I will be implementing in the upcoming Official Release:

  • Removing Multiplayer
  • Removing Ship Levels

(Gears) - Removing Narrators - Doubling Down on Battle Mode Removing these aspects of the game will prevent the player's focus from being spread out across different features. The removals are a way of reducing the available buckets for the player's attention to fall into - bringing more spotlight to the best parts of the game and disintegrating the worsts. With these updates I will also include thematic reworking and many design changes to better encapsulate the vibe I want emanating from the game. I hope these changes help dilute the complexity and saturate the depth of Battle Shapes making it an overall much more enjoyable experience to both play, and develop. I want to apologize to those who have invested in the Early Access portion of this game in hopes of online multiplayer and I want to thank you. You're support has made me incredibly happy and has aided me in this decision. I believe you deserve the best I can give and I love you all. I hope you will continue to support, and enjoy, this game. Cheers, Ya Boi

Source

Steam News / 17 October 2018

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