What changed
0 fixes1 addition0 changes0 removals
addedWhat's New: - Assault Rifle v1 has been implemented in preparation for the upcoming AI Survival Mode (the update does not include animations and models). - Aiming Down Sights is now supported and has a customizable keybind (Right Mouse Button). - Reload is now supported and has a customizable keybind (R). - Ammo is now supported and has an associated UI. - New sound, bullet tracer effect and hit particles have been implenented. What's Next: - Work on AI and the Survival Mode is relatively far along. - AI can shoot the player and surrounding structures, as well as take damage from the player (with floating damage indicators). - Next up is making the AI a little smarter, and working on the increasing "waves" of AI over time.
Battle Royale Builder changes
addedWhat's New: - Assault Rifle v1 has been implemented in preparation for the upcoming AI Survival Mode (the update does not include animations and models). - Aiming Down Sights is now supported and has a customizable keybind (Right Mouse Button). - Reload is now supported and has a customizable keybind (R). - Ammo is now supported and has an associated UI. - New sound, bullet tracer effect and hit particles have been implenented. What's Next: - Work on AI and the Survival Mode is relatively far along. - AI can shoot the player and surrounding structures, as well as take damage from the player (with floating damage indicators). - Next up is making the AI a little smarter, and working on the increasing "waves" of AI over time.
What's New
- Assault Rifle v1 has been implemented in preparation for the upcoming AI Survival Mode (the update does not include animations and models). - Aiming Down Sights is now supported and has a customizable keybind (Right Mouse Button). - Reload is now supported and has a customizable keybind (R). - Ammo is now supported and has an associated UI. - New sound, bullet tracer effect and hit particles have been implenented.
What's Next
- Work on AI and the Survival Mode is relatively far along. - AI can shoot the player and surrounding structures, as well as take damage from the player (with floating damage indicators). - Next up is making the AI a little smarter, and working on the increasing "waves" of AI over time.