What changed
0 fixes0 additions1 change0 removals
changedThe Big Stuff: - Correct Edit Collision . - Partial Stair Edits . Details: - Previously, the collision while editing was incorrectly the collision of the previewed object. Now it is the collision of the original structure edited and won't change to the new object until it has been confirmed. - Remember, because "phasing" isn't in yet, you will get odd collision issues if you rotate Stairs you are standing on in some circumstances. For now, just delete or re-edit the Stair to get out if you're stuck. Phasing will be addressed after the Stair Edit system is complete! - Stair Edit Rotations via the the Edit system work (but without the arrows, this will be added in the next patch). - Half Stairs work (single column or row along an edge). - Half Spiral (L shaped) and Full Spiral (U shaped) edits do not work at the moment, and will be added in the next patch. The Small Stuff: - Full Screen Windowed is now re-enabled. I tried doing Full Screen Exclusive, but some users had issues, so for now I've gone back to Full Screen Windowed, and will make it a choice in a future patch with a Graphics Option Tab. - Added a Frosted Glass look to the UI, please let me know if you encounter any issues with this (not rendering correctly etc). Up Next: - Finish off the Stair Edits. - Add "arrows" to Stair Editing. - Implement "phasing" which disables collision if a player is inside an objects collider. - Allow Edits to Delete structures (by removing support). Quick Tip: - If you're unfamiliar with Stair Edit Rotations, click the smaller square [] of the location where you want the base of the stair to be . It will light up that row. While still holding down the mouse button, select any other square , and the Stair will rotate. - For example if you place a Stair in front of you, if you click the [] square furthest away from you, then drag your mouse onto another square away from that row, it will "flip" the Stair 180 degrees.
Battle Royale Builder changes
changedThe Big Stuff: - Correct Edit Collision . - Partial Stair Edits . Details: - Previously, the collision while editing was incorrectly the collision of the previewed object. Now it is the collision of the original structure edited and won't change to the new object until it has been confirmed. - Remember, because "phasing" isn't in yet, you will get odd collision issues if you rotate Stairs you are standing on in some circumstances. For now, just delete or re-edit the Stair to get out if you're stuck. Phasing will be addressed after the Stair Edit system is complete! - Stair Edit Rotations via the the Edit system work (but without the arrows, this will be added in the next patch). - Half Stairs work (single column or row along an edge). - Half Spiral (L shaped) and Full Spiral (U shaped) edits do not work at the moment, and will be added in the next patch. The Small Stuff: - Full Screen Windowed is now re-enabled. I tried doing Full Screen Exclusive, but some users had issues, so for now I've gone back to Full Screen Windowed, and will make it a choice in a future patch with a Graphics Option Tab. - Added a Frosted Glass look to the UI, please let me know if you encounter any issues with this (not rendering correctly etc). Up Next: - Finish off the Stair Edits. - Add "arrows" to Stair Editing. - Implement "phasing" which disables collision if a player is inside an objects collider. - Allow Edits to Delete structures (by removing support). Quick Tip: - If you're unfamiliar with Stair Edit Rotations, click the smaller square [] of the location where you want the base of the stair to be . It will light up that row. While still holding down the mouse button, select any other square , and the Stair will rotate. - For example if you place a Stair in front of you, if you click the [] square furthest away from you, then drag your mouse onto another square away from that row, it will "flip" the Stair 180 degrees.
The Big Stuff
- Correct Edit Collision .
- Partial Stair Edits .
Details
- Previously, the collision while editing was incorrectly the collision of the previewed object. Now it is the collision of the original structure edited and won't change to the new object until it has been confirmed. - Remember, because "phasing" isn't in yet, you will get odd collision issues if you rotate Stairs you are standing on in some circumstances. For now, just delete or re-edit the Stair to get out if you're stuck. Phasing will be addressed after the Stair Edit system is complete! - Stair Edit Rotations via the the Edit system work (but without the arrows, this will be added in the next patch). - Half Stairs work (single column or row along an edge). - Half Spiral (L shaped) and Full Spiral (U shaped) edits do not work at the moment, and will be added in the next patch.
The Small Stuff
- Full Screen Windowed is now re-enabled. I tried doing Full Screen Exclusive, but some users had issues, so for now I've gone back to Full Screen Windowed, and will make it a choice in a future patch with a Graphics Option Tab. - Added a Frosted Glass look to the UI, please let me know if you encounter any issues with this (not rendering correctly etc).
Up Next
- Finish off the Stair Edits. - Add "arrows" to Stair Editing. - Implement "phasing" which disables collision if a player is inside an objects collider. - Allow Edits to Delete structures (by removing support).
Quick Tip
- If you're unfamiliar with Stair Edit Rotations, click the smaller square [] of the location where you want the base of the stair to be . It will light up that row. While still holding down the mouse button, select any other square , and the Stair will rotate. - For example if you place a Stair in front of you, if you click the [] square furthest away from you, then drag your mouse onto another square away from that row, it will "flip" the Stair 180 degrees.