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Steam News5 January 20197y ago

New Year, New Patch

Hey everyone, We hope you had a great holiday season and are now keeping warm from the cold.

Full notes

Full Battle Princess Madelyn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions9 changes2 removals
  • Events
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Server
changedHey everyone, We hope you had a great holiday season and are now keeping warm from the cold. The most recent update is now live and includes the following:
changedArmor and weapon shards play a sound on pickup now
changedLoot rate in arcade increased so skeletons are more likely to have weapons and armor for you
changedLevel 3 art changed to match inventory image
removedSwimming fish in the water ruins no longer behave oddly between left and right side, meaning they will be passive when water raises and lowers or aggressive and killable when water is raised
fixedSea sponge shooters fixed in water ruins

Battle Princess Madelyn changes

changedHey everyone, We hope you had a great holiday season and are now keeping warm from the cold. The most recent update is now live and includes the following:
changedArmor and weapon shards play a sound on pickup now
changedLoot rate in arcade increased so skeletons are more likely to have weapons and armor for you
changedLevel 3 art changed to match inventory image
removedSwimming fish in the water ruins no longer behave oddly between left and right side, meaning they will be passive when water raises and lowers or aggressive and killable when water is raised

Hey everyone, We hope you had a great holiday season and are now keeping warm from the cold. The most recent update is now live and includes the following:

  • Armor and weapon shards play a sound on pickup now

  • Coins slide slower and live longer after falling flat

  • Loot rate in arcade increased so skeletons are more likely to have weapons and armor for you

  • Level 3 art changed to match inventory image

  • SP text now fits to text boxes in some cutscenes

  • Swimming fish in the water ruins no longer behave oddly between left and right side, meaning they will be passive when water raises and lowers or aggressive and killable when water is raised

  • Sea sponge shooters fixed in water ruins

  • Framerate improved in a few levels

  • Lost children quests should now always spawn enemies to kill at a decent rate

  • Keyring HUD fixed to not stay stuck on glowing when far from doors you can open

  • Music added to Germany town

  • Additional keyring removed from inventory

  • Several fixes to text

  • Moved Bills book to lower half of Cliffs of sorrow

  • Added flipping spike platforms to lower half of Cliffs of Sorrow

  • Changed collider animation for toy soldiers in Toy Tower of Pisa

  • Added Trigger sounds to sunken ruins area of Cliffs of Sorrow

  • Added Trigger sounds to puzzle in the Witches Cave

  • Fixed Man Eating Plants in 10a and 10b (Final Story Level)

  • Level 4 vanishing weapons fixed

  • Level 4 invisible wall fixed during child rescue

As always, thank you so much for continuously feeding back to us here on the Steam forum and via our Discord server. More updates coming soon! KrisWB

Source

Steam News / 5 January 2019

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