Full notes
Full Battle Princess Madelyn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Balance
- Gameplay
- Fixes
- Server
Battle Princess Madelyn changes
Hey everyone, We hope you had a great holiday season and are now keeping warm from the cold. The most recent update is now live and includes the following:
Armor and weapon shards play a sound on pickup now
Coins slide slower and live longer after falling flat
Loot rate in arcade increased so skeletons are more likely to have weapons and armor for you
Level 3 art changed to match inventory image
SP text now fits to text boxes in some cutscenes
Swimming fish in the water ruins no longer behave oddly between left and right side, meaning they will be passive when water raises and lowers or aggressive and killable when water is raised
Sea sponge shooters fixed in water ruins
Framerate improved in a few levels
Lost children quests should now always spawn enemies to kill at a decent rate
Keyring HUD fixed to not stay stuck on glowing when far from doors you can open
Music added to Germany town
Additional keyring removed from inventory
Several fixes to text
Moved Bills book to lower half of Cliffs of sorrow
Added flipping spike platforms to lower half of Cliffs of Sorrow
Changed collider animation for toy soldiers in Toy Tower of Pisa
Added Trigger sounds to sunken ruins area of Cliffs of Sorrow
Added Trigger sounds to puzzle in the Witches Cave
Fixed Man Eating Plants in 10a and 10b (Final Story Level)
Level 4 vanishing weapons fixed
Level 4 invisible wall fixed during child rescue
As always, thank you so much for continuously feeding back to us here on the Steam forum and via our Discord server. More updates coming soon! KrisWB
Source
Changelog.gg summarizes and formats this update. How we read updates.
