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Steam News26 April 20233y ago

Devlog #4

Hey everyone, It's been a while since our last update, but we wanted to let you know that a lot of work has been done behind the scenes. First off, we decided to explore multiplayer.

Full notes

Full Battle Plan: Jester's Knife update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedFirst off, we decided to explore multiplayer. We believe that adding a multiplayer mode to the game will be a great addition, and it will allow players to compete against each other and have even more fun. Working remotely, we are taking advantage of the opportunity to test it easily.
changedWe've also started integrating Steamworks API to be able to use their peer-to-peer connection. This will make it easier for Steam players to play against their friends or compete in a public lobby. We also explored 'Unity Relay' to handle the peer-to-peer connections, which can be easily changed without disrupting the flow of the game.

Battle Plan: Jester's Knife changes

addedFirst off, we decided to explore multiplayer. We believe that adding a multiplayer mode to the game will be a great addition, and it will allow players to compete against each other and have even more fun. Working remotely, we are taking advantage of the opportunity to test it easily.
changedWe've also started integrating Steamworks API to be able to use their peer-to-peer connection. This will make it easier for Steam players to play against their friends or compete in a public lobby. We also explored 'Unity Relay' to handle the peer-to-peer connections, which can be easily changed without disrupting the flow of the game.

It's been a while since our last update, but we wanted to let you know that a lot of work has been done behind the scenes.

First off, we decided to explore multiplayer. We believe that adding a multiplayer mode to the game will be a great addition, and it will allow players to compete against each other and have even more fun. Working remotely, we are taking advantage of the opportunity to test it easily.

We've also started integrating Steamworks API to be able to use their peer-to-peer connection. This will make it easier for Steam players to play against their friends or compete in a public lobby. We also explored 'Unity Relay' to handle the peer-to-peer connections, which can be easily changed without disrupting the flow of the game.

In addition, we've implemented win-and-lose conditions for the game.

While not many visible changes can be seen in this update, rest assured that we're working hard to deliver the best possible experience to our players. We're excited about the progress we've made and can't wait to share the game with you all.

Thanks for your continued support

Source

Steam News / 26 April 2023

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