Full notes
Full Battle Plan: Jester's Knife update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Balance
I'm excited to share the progress we've made on our latest game project! We've created the first simple prototype of the game and have been playtesting it to refine the gameplay mechanics.
Currently, the gameplay involves both players sliding tiles on their boards to counter the other player's moves. The game is designed to be fast-paced, and both players play simultaneously with a time limit.
There are four types of tiles that players can use: Block, Punch, Jump, and Kick. Additionally, there are four types of counters: Punch wins against Jump, Jump wins against Kick, Kick wins against Block, and Block wins against Punch.
The attack tiles are Punch and Kick, and at the end of the timer, the characters will be animated fighting. If an attack-type tile wins, the opponent will take damage to their health. The player with zero health will be defeated. This feature is not yet implemented, but we are working on it.
We're excited about the progress we've made so far and can't wait to share the game with you all once it's ready. Stay tuned for more updates as we continue to work on it!
Source
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