Full notes
Full Battle Magi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Now you can reconnect to the game that has started, and not just in the lobby. This will allow players who have disconnected from the game for some reason to return to it and continue playing.
New spells
Tempest Vortex
A zone that attracts enemies to the center and deals periodic damage.
Furious Sun
A zone that is controlled during flight deals periodic damage and spawns small self-guided projectiles.
Magic Hand
A projectile that can attract opponents and objects to the caster.
Ice Spear
A projectile that creates an ice trail after itself and freezes opponents when hit.
It has a mode change [F] in which the track appears either on the ground under the projectile or along the path of the trajectory.
Modified Spells
Ball Lightning
Now a projectile bouncing off surfaces imposes a short slow on hit.
Scorching Ray
Now it does not apply acceleration for flight, but adds a constant speed.
Shadow Step
Creates a small area that attracts players to the center.
Added a visual display of the application area.
Air Bullet
Added a visual display of the number of remaining Echo charges (Also for other spells: Dirt Wall, Shockwave Totem).
When hitting an enemy, it restores the Echo charge.
Added a slight repulsion when hitting an opponent.
Flame Dash
Now the fire trail will spawn depending on the distance traveled, not on time.
The Number of Projectiles modifier no longer affects the number of fire trails.
Move speed bonus is now applied when passing through a fire trail, rather than when casting a spell.
Charged Shot
It can now be released on both the right and left mouse buttons.
Added a small auto-aiming effect for the projectile.
Balance changes
Increased mana regeneration for all classes.
Increased the amount of mana gained when picking up a mana stone.
Slight changes in the damage and speed of some spells.
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
