In this update2
Full notes
Full Battle Hanafuda update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Battle Hanafuda changes
We have added a new game mode, "KoiKoi - Custom," which lets you customize the rules of Koi-Koi.
Settings
| Setting | Description |
|---|---|
| AI | Select your opponent's AI behavior |
| Rounds | Select the number of rounds |
| Hand Cards | Select the number of cards in each player's starting hand (6/8/10) |
| Field Cards | Select the number of cards in the starting field:When Hand Cards is not set to 10: 6/8/10/12When Hand Cards is set to 10: 6/8 |
| Hanami/Tsukimi | Set the points awarded for the sake yaku (Hanami-zake and Tsukimi-zake) 5pts: Standard rules 3pts: Reduced points 0pt: Disable these yaku |
| KoiKoi Calls | Set how many times Koi-Koi may be called: Once: Once per round (standard rules) Multiple: Any number of times per round |
| KoiKoi Scoring | Set the scoring bonus applied when Koi-Koi is calledStandard: If a player calls Koi-Koi and then loses the round, the opponent's score is doubled (standard rules)Rising Stakes: Each Koi-Koi call increases the score multiplier for both players |
Special Combination (Multiple + Rising Stakes)
When KoiKoi Calls is set to "Multiple" and KoiKoi Scoring is set to "Rising Stakes," each Koi-Koi call increases the score multiplier to 2x (first call), 4x (second call), 8x (third call), and up to 16x (fourth call).
If the double-score rule for scores of 7 points or more also applies, the score multiplier can reach a maximum of 32x.
A single yaku can be worth more than 200 points, making for a thrilling match.
The "Multiple + Rising Stakes" combination is generally best suited to shorter matches.
You can also use it in longer matches, but they may take considerably more time to complete.
Source
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