What changed
0 fixes1 addition0 changes0 removals
addedThis update contains: - 3 new ultra low level areas, aimed at addressing difficulty. - Some reorganization of areas, how they are grouped, and what players can access early on. For example you can now head to the Warzone at level 1, even though it is an end game area. - A new quick start option on character creation. - A teleport/navigation rework that should improve clarity and access, when moving around the world. - Some combat rebalancing - ships moves faster and have faster shield regen (but less maximum shield). - Some tutorial improvements, including new lessons for camera controls. There are still more improvements that I want to make, but that will be in the next release.
Battle for Rakir changes
addedThis update contains: - 3 new ultra low level areas, aimed at addressing difficulty. - Some reorganization of areas, how they are grouped, and what players can access early on. For example you can now head to the Warzone at level 1, even though it is an end game area. - A new quick start option on character creation. - A teleport/navigation rework that should improve clarity and access, when moving around the world. - Some combat rebalancing - ships moves faster and have faster shield regen (but less maximum shield). - Some tutorial improvements, including new lessons for camera controls. There are still more improvements that I want to make, but that will be in the next release.
This is a medium sized update. I didn't finish everything I wanted to, but figured it was time to update the Steam Version players see.
This update contains: - 3 new ultra low level areas, aimed at addressing difficulty. - Some reorganization of areas, how they are grouped, and what players can access early on. For example you can now head to the Warzone at level 1, even though it is an end game area. - A new quick start option on character creation. - A teleport/navigation rework that should improve clarity and access, when moving around the world. - Some combat rebalancing - ships moves faster and have faster shield regen (but less maximum shield). - Some tutorial improvements, including new lessons for camera controls. There are still more improvements that I want to make, but that will be in the next release.