In this update5
Full notes
Full Battle For Embolia update
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What changed
- Store
- Maps
- Balance
- UI and audio
- Gameplay
Battle For Embolia changes
π§ Battle for Embolia β Patch 0.3.3
This update introduces Clan Wars, major improvements to the Buy/Sell Shop, and a large set of bug fixes based on community feedback.
βοΈ Clan Wars
Clans can now attack each other and fight for map control.
Main rules:
You can attack enemy clans.
If your clan is attacked, it becomes protected for 3 hours from further attacks.
A clan can capture up to 3 maps from other clans.
A clan can lose up to 3 maps to other clans.
If you conquer a map you already own, the bonuses stack.
πͺ Buy / Sell Shop
Quality-of-life improvements and expanded item support:
You can now buy and sell Grade B items.
For stackable items, you can now choose the exact amount to buy.
When selling a stackable item, the system warns that the entire stack will be sold.
Buying or selling stackable items correctly updates the remaining quantity.
Removed the βGo to Clan Siege Areaβ button (no longer needed).
π Fixes
Clan bonuses sometimes appeared in incorrect locations.
In Temple of Adorni, clan bonuses were displayed after previously being in a clan-controlled map.
Instance music did not respect the configured volume.
Switching characters while dead caused an infinite loading screen.
Logging out and back in while dead would revive the character.
Teleporting to Karlos Forest from Desert of the Pelados could place the character below the ground.
Basic monster lightning sounds now respect the effects volume.
Removing an item from the Buy/Sell Shop appeared removed on the client but not internally, causing visual bugs.
Chatting near an NPC could trigger interaction.
Visual bug where other players appeared to teleport with you to other areas.
Thank you to everyone testing the game and reporting issues. More updates coming soon πͺ
Source
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