In this update2
Full notes
Full Battle For Embolia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Server
Battle For Embolia changes
Item Enchantment System
New system allowing you to enchant items up to +10.
Enchanting consumes resources.
Each enchantment increases all item attributes by 10%.
Enchanting a weapon grants a new passive:
Avatar Elemental (Passive)
Converts all other elemental damage into the selected element.
New Map
Valley of the Boludos
New Monster
Boludo
New NPC
Poronga
Gameplay & Technical Improvements
Improved client packet-sending logic for better network stability.
Soul Vortex scaling adjusted:
Level 5 multiplier reduced to x8.5 (previously x18.75).
Fixes
Crafting items with Karlos no longer causes items to lose their rarity bonus.
Crafting an item while selecting a stat to keep now correctly preserves the chosen stat.
Fixed an issue where monsters could get stuck after losing aggro and returning to their spawn point.
Source
Changelog.gg summarizes and formats this update. How we read updates.
