HomeGamesUpdatesPricingMethodology
Steam News13 December 20256mo ago

Update 0.2.9 – Patch Notes

Item Enchantment System New system allowing you to enchant items up to +10. Enchanting consumes resources. Each enchantment increases all item attributes by 10%.

In this update2

Full notes

Full Battle For Embolia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Server
addedNew system allowing you to enchant items up to +10 .
addedEnchanting a weapon grants a new passive:
changedConverts all other elemental damage into the selected element.
addedNew Map
addedNew Monster
addedNew NPC

Battle For Embolia changes

addedNew system allowing you to enchant items up to +10 .
addedEnchanting a weapon grants a new passive:
changedConverts all other elemental damage into the selected element.
addedNew Map
addedNew Monster

Item Enchantment System

  • New system allowing you to enchant items up to +10.

  • Enchanting consumes resources.

  • Each enchantment increases all item attributes by 10%.

  • Enchanting a weapon grants a new passive:

Avatar Elemental (Passive)

  • Converts all other elemental damage into the selected element.

New Map

  • Valley of the Boludos

New Monster

  • Boludo

New NPC

  • Poronga

Gameplay & Technical Improvements

  • Improved client packet-sending logic for better network stability.

  • Soul Vortex scaling adjusted:

    • Level 5 multiplier reduced to x8.5 (previously x18.75).

Fixes

  • Crafting items with Karlos no longer causes items to lose their rarity bonus.

  • Crafting an item while selecting a stat to keep now correctly preserves the chosen stat.

  • Fixed an issue where monsters could get stuck after losing aggro and returning to their spawn point.

Source

Steam News / 13 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.