Full notes
Full Battle Food Mania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
What's New
Vehicle Overturn System
Vehicles that flip over will now automatically explode after a short delay, preventing overturned cars from blocking the road and stopping other vehicles from passing.
This applies to all vehicles, including the Delivery Truck.
In addition, vehicles now react dynamically to grenade impacts. A grenade that detonates directly under a vehicle can influence how it moves, potentially causing small shifts or unexpected reactions depending on the situation - giving creative players a few extra tactical possibilities.
Package Drop Behavior
If the Delivery Truck is carrying the package when it explodes, the package will pop out at the truck’s last position.
Guards must then manually pick up the package and carry it to the final delivery point, marked with the usual cross on the minimap.
This creates new tactical situations where players can intentionally cause a vehicle to flip to slow down their opponents - especially the guards.
Fair Character Swap (New Setting)
A new gameplay setting that keeps the same characters when Thief/Guard roles switch, ensuring both teams play each character once before new characters are randomized. Fully synced for all players.
Minimap Client Fix
Fixed an issue where certain minimap elements did not always appear correctly for clients. Icons and markers now update reliably for all players.
Gameplay Note
There are multiple ways to flip vehicles… but we’ll let players discover those on their own ːsteamhappyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
