Repeated intro
Hey guys! This Battle Bolts update comes with a brand new game mode called "Racing", as well as 2 brand new tanks, the long anticipated return to lobby option and some balance changes! We plan to keep improving the racing game mode based on the community feedback, as well as general game balance. All feedback is welcome!
What changed
0 fixes2 additions4 changes0 removals
addedHey guys! This Battle Bolts update comes with a brand new game mode called "Racing", as well as 2 brand new tanks, the long anticipated return to lobby option and some balance changes! We plan to keep improving the racing game mode based on the community feedback, as well as general game balance. All feedback is welcome!
changedTwo new tanks!Medusa Tank -Front weapon ability “Split Shot” On impact deals 3 damage and splits into 2 cannonballs each dealing 1 damage on impact -Side weapon ability “Bounce Grenade” Grenade that bounces 2 additional times with diminished effects Ranger tank -Front weapon ability “Heavy Cannon Ball“ Deals 3 damage and knocks targets back 1 tile -Side weapon ability “Nuke” Grenade with massive explosion radius
changedBalance changesBanshee -Front special damage reduced from 4 to 3, pull is still present -Side special will now try to pull diagonal targets to middle tile.Middle tile damage reduced from 4 to 2. Does not explode above open pits Volt -Front special now deals 3 damage to initial and any chained targets. Chain radius is still 2 tiles around impact. Bullseye -Front special now deals 3 damage to all pierced targets
changedAI ImprovementsLess Predicatable -Decreased difficulty -Dash is now reliably executed and incorporated into overall strategy
addedNew Race ModePlayers can now race in this new fun mode. Goal is to end turn on a tile highlighted in player color. All other mechanics apply -Added 3 race arenas (SHIFTY LANES, CROSSROADS and DRIVE-THRU)
changedGame improvementsImprovements to network stability and bug fixes -Players will now see each other’s usernames when in the same lobby -Players return to lobby after match has ended
Banshee -Front special damage4→3↓Banshee -Front special damage decreased, nerfMiddle tile damage4→2↓Middle tile damage decreased, nerfBattle Bolts changes
addedHey guys! This Battle Bolts update comes with a brand new game mode called "Racing", as well as 2 brand new tanks, the long anticipated return to lobby option and some balance changes! We plan to keep improving the racing game mode based on the community feedback, as well as general game balance. All feedback is welcome!
changedMedusa Tank -Front weapon ability “Split Shot” On impact deals 3 damage and splits into 2 cannonballs each dealing 1 damage on impact -Side weapon ability “Bounce Grenade” Grenade that bounces 2 additional times with diminished effects Ranger tank -Front weapon ability “Heavy Cannon Ball“ Deals 3 damage and knocks targets back 1 tile -Side weapon ability “Nuke” Grenade with massive explosion radius
changedBanshee -Front special damage reduced from 4 to 3, pull is still present -Side special will now try to pull diagonal targets to middle tile.Middle tile damage reduced from 4 to 2. Does not explode above open pits Volt -Front special now deals 3 damage to initial and any chained targets. Chain radius is still 2 tiles around impact. Bullseye -Front special now deals 3 damage to all pierced targets
changedLess Predicatable -Decreased difficulty -Dash is now reliably executed and incorporated into overall strategy
addedPlayers can now race in this new fun mode. Goal is to end turn on a tile highlighted in player color. All other mechanics apply -Added 3 race arenas (SHIFTY LANES, CROSSROADS and DRIVE-THRU)
Two new tanks!
Medusa Tank -Front weapon ability “Split Shot” On impact deals 3 damage and splits into 2 cannonballs each dealing 1 damage on impact -Side weapon ability “Bounce Grenade” Grenade that bounces 2 additional times with diminished effects Ranger tank -Front weapon ability “Heavy Cannon Ball“ Deals 3 damage and knocks targets back 1 tile -Side weapon ability “Nuke” Grenade with massive explosion radius
Balance changes
Banshee -Front special damage reduced from 4 to 3, pull is still present -Side special will now try to pull diagonal targets to middle tile.Middle tile damage reduced from 4 to 2. Does not explode above open pits Volt -Front special now deals 3 damage to initial and any chained targets. Chain radius is still 2 tiles around impact. Bullseye -Front special now deals 3 damage to all pierced targets
AI Improvements
-Less Predicatable -Decreased difficulty -Dash is now reliably executed and incorporated into overall strategy
New Race Mode
-Players can now race in this new fun mode. Goal is to end turn on a tile highlighted in player color. All other mechanics apply -Added 3 race arenas (SHIFTY LANES, CROSSROADS and DRIVE-THRU)
Game improvements
-Improvements to network stability and bug fixes -Players will now see each other’s usernames when in the same lobby -Players return to lobby after match has ended