Full notes
Full Battle Billiards update
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What changed
- Gameplay
- UI and audio
- Fixes
Battle Billiards changes
New Features
Line Renderer for Cue Ball slightly adjusted for clarity
Added a loss message to Tournament
Added an indicator to the Main Menu to show that a Tournament is in progress
Additional SFX added (ball clack on character select, multiple clacks during Tournament fighting animations, cheering when a Tournament is successfully completed
Tournament now autosaves between each match
Pause menu is now disabled after a match is ended
Bug Fixes
Intro ball clacking sound no longer disregards audio settings upon starting the game
Fixed issue where a charged shot from one game could be carried over to a new game by pausing during the charge and cancelling out to the Main Menu
"Winner (by default)" text is no longer always the game over text regardless of actual game end conditions
On the game end screen, the "Press A to continue" text no longer shows a controller A button regardless of the actual controller being used
Fixed issue where character unlocked screen (at end of Tournament) was being skipped over automatically
Tournament no longer freezes up when continuing from saved data
Fixed UI misalignment that occurred right after a resolution change
Top-down camera for full billiard table now scales better on different resolutions
Ball characters hands are no longer visible at the top of Tournament screen (mainly occurred in 4:3 resolutions)
Pause menu UI adjusted to better fit different resolutions
Cancelling out of Settings menu no longer skips to Start Screen and goes to Main Menu instead
Fixed issue where selecting a character with the mouse and then using the arrow keys to navigate the character select would desync the selection
Source
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