Full notes
Full Batman™: Arkham Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
- Maps
Batman™: Arkham Knight changes
Hi Everyone, As promised, here’s the list of bug fixes that have gone in to the PC version of Arkham Knight. Our September patch fixed the majority of the performance issues that the game released with back in June. There were a lot of changes that went into that patch, which addressed the following:
Reduced frame rate hitches
Optimizations for system memory and VRAM usage
Improved performance on all GPUs (requires the latest drivers)
More Comprehensive In-Game Settings
Fixed low resolution texture bugs
Fixed hitches when running on mechanical hard drives (HDD)
Our October patch was focused on a large number of functional and stability-related bug fixes, including issues reported by the community. Outside of adding PC support for the Season Pass DLC & Photo Mode features, the following noteworthy PC bugs were addressed:
Fixed high GPU usage / memory leak when the title is minimized
Fixed hitch that occurs during some autosaves
Fixed hitch that occurs when unlocking an achievement
Fixed an issue with rain effects not working properly after re-loading a save. This fix was also made on PS4 & Xbox, as rain was always intended to diminish after the cinematics and players gained control of Batman.
Fixed broken ground takedowns after dropping on a thug from a ledge when using a Keyboard + Mouse
Fixed miscellaneous hangs or crashes causes by Alt-Tabbing in specific scenarios
Fixed rendering bug where the screen could have a bright white flash while grappling or dive bombing
Fixed an issue where Intel HD graphics were chosen by default instead of the dedicated Nvidia or AMD GPU
Fixed game being stuck as a background application process after exiting
Fixed bloom issue on screen when vertical resolutions were set to 1050
Fixed various Keyboard + Mouse prompts that broke in unique game play sequences after re-binding
Fixed rain animation effects when running at frame rates higher than 30
Fixed Keyboard + Mouse controls for Special Gadget Combos
Fixed an issue where Batman’s cape would get pinned and stretch after a long glide
Removed expensive forward lit assets from some rooms to improve performance
Fixed a UI issue causing corrupted Story Synopsis screens
Changed the number of backbuffers that we allocate in the swap chain from 2 to 1 to save on VRAM
Fixed a crash in windowed mode that would occur if the window was closed during video forensics sequences
Fixed an issue where some keys could not be bound with an Alt modifier
Fixed a bug where Batman’s glide would glitch causing him to flip upside down due to negative numbers in glide speed calculations – shout out to uns3en and ID_Daemon
Fixed corrupted smoke pellet aiming line when FPS is 60 or above
Fixed a render thread crash on the R9 280 when gliding in a specific location
Fixed a MipMap crash during some cutscenes due to level streaming in the background
Fixed an issue where input was lost after double-tapping Tab on the map screen
Fixed for some textures disappearing when Motion Blur was disabled
Fixed completion percentage for the “Own the Roads” side story
Fixed downclocking issue on Maxwell-based Nvidia GPU’s
Fixed a crash by confirming a watch request on Steam Broadcast
Fixed a performance issue caused by toggling the Shadow Quality setting during game play
Fixed a stuttering issue that occurred when using Quickfire Gadgets
Fixed a falling OOW issue when reloading a save at one of the Militia Watchtowers
Fixed the Batmobile Battle Mode reticle appearing and being stuck on screen after receiving a mission
Source
Changelog.gg summarizes and formats this update. How we read updates.
