Full notes
Full Bat Blast! update
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What changed
- Fixes
- Balance
- Gameplay
Bat Blast! changes
Fixed a slider bug in c5_3
NPC Damage grace has been increased further. You can now only take damage from an NPC every 1 second.
Lowered the invulnerability delay Summoners gain after breaking their shield.
Tweaked how NPC collisions work when Bat Blasting. All bats will now be able to damage multiple enemies per blast. When playing as Aiden, the blast will continue until bounces have been exauhsted. All bats barring Aiden will end a Bat Blast after hitting an enemy. Aiden gains bounces and velocity for each enemy killed in a single Bat Blast.
Unity controller input is no longer normalized, which leads to smoother controller input. This requires further testing.
NPCs can now be killed by Slime pits.
Lowered enemy density in c4_3 and c4_4.
Unity Player should no longer reject resolutions higher than 1920x1080.
The game can now be maximised whilst in windowed mode.
The fifth level of each floor will now unlock the next floor. This prevents you from having to complete the fifth level of a floor again if you quit during the bonus round.
There is now a small delay before you can Bat Blast after being web-wrapped to prevent mis-input when clicking to escape.
Spider Webbers now have a visible web that dangles to give players a heads-up that a webber is near. This web will break when hit.
Spider Webbers will only attempt to web wrap the player twice. After two web-shots, Webbers will jump down in an attempt to hit the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
