In this update8
Full notes
Full Bass Defense - Rhythm Meets Strategy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Server
Bass Defense - Rhythm Meets Strategy changes
Code Cleanup / Refactor
Changed power-up effects in order to their scale represent the exact parameter of "Radius"
Effects / Animations
Added pause menu countdown effect
Improved LAST STAND so that its ease (slow down and speed up curve) perfectly match the Bézier curve of its animation
Fixed an issue related to the fire effects on memorythm_08 which caused heavy stuttering and FPS drops
Gameplay
Tweaked LAST STAND to automatically trigger a Power Shield as well, along with a Regeneration and a Sonic Boom
Maps
Added physical objects to memorythm_15
Optimizations
Optimized various parts of the game which reduced the installer by 500MB
QoL improvements
Improved pause menu with countdown upon clicking continue
UI
Changed text of countdown animation
SFX
Added SFX to countdown animation
If you have any issues or questions, please contact us on the Bass Defense Discord Server or via any platforms below.
Bass Defense Community Hub Bass Defense Discord Server WOMBEX Games YouTube channel WOMBEX Games on X bass-defense.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
