Full notes
Full BasketBlow update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Server
BasketBlow changes
With the 1.1 update, defense has been introduced into the game. You no longer have to wait and hope your opponent misses — now you have the chance to block them.
With the exception of free throws, whenever the ball is in a shooting zone, the ideal blocking position will automatically become available. Choose the right moment, adjust the power, and go for the block. With some luck, you'll prevent the basket and maybe even regain possession.
Changelog:
Added
New blocking mechanic:
The ball now displays an outer blue halo when the AI or an online opponent is about to shoot. Without this indicator, blocking would be very difficult. The time between the halo appearing and the shot being released (when playing against the AI) varies depending on the selected difficulty level, becoming slightly more predictable at lower difficulties. In online matches, the halo appears the moment your opponent presses the button to select shot power and disappears once the shot is taken.
When your opponent has possession, a power bar is automatically enabled in the ideal blocking area.
A trail effect has been added whenever a shot is taken. Besides improving the game's visual appeal, it also helps show when a block occurs and the resulting trajectory.
Changed
When the power bar fills up, the shot will now be released automatically at maximum power. It is no longer possible to hold it until releasing the button. This applies to both shooting and blocking.
Lighting has been slightly adjusted in some levels.
Fixed
Fixed an issue with audio instance accumulation that could occasionally cause brief interruptions to the rest of the game's audio.
The outer wall “force field” effect was not visible on the client during online matches.
Custom logos were not displayed correctly on the client at the end of an online match.
Fixed an issue that prevented changing controls on the server side during an online match.
Source
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