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- Basilisk looks into the Mirror
Basilisk Update 0.13 - 0.22
Hello. We've made some good progress recently. Basilisk has some hot config UI action, setting up the rockets, enemies now have shields, the enemy formation system is sorted, experimented with a hypnotic background and…
Announcement1 changeUI/audio - Basilisk looks into the Mirror
Basilisk Update 0.6 - 0.12
Hello. We've switched from Unity to Godot so we restarted development on Basilisk. Luckily, Godot is so nice to use that we're not far from getting back to where we were already. We've been posting across various social…
Announcement - Basilisk looks into the Mirror
Update 0.11 - Obstructions
Update 11 - Obstructions I liked the idea of clouds of spirals that linger on enemy destruction that block the player's view. Might delete later.
Announcement - Basilisk looks into the Mirror
Update 0.10 - Splines!
Update 10 - Splines! Now I have a nice set of weapons, I've spent some time looking at splines. Textbook shmup enemy path first...
Announcement - Basilisk looks into the Mirror
Update 0.9 - More progress
Its coming on nicely so I'll post another gif. Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
Store1 change - Basilisk looks into the Mirror
Update 0.8 - 1000x
I switched a load of stuff on and forget to set reload times which ended up with this thing of beauty. Made me think that the enemies should be powerful and require loads of hits. This will mean that the player will fil…
Store1 change - Basilisk looks into the Mirror
Update 0.7 - More Weapons!
Added more weapons to the config screen. You can only choose 6 to use in-game so I've added limitations on selection and a Randomise! button. Wishlist Basilisk now: https://store.steampowered.com/app/2553700/Basilisk/
Store2 changesGameplay - Basilisk looks into the Mirror
Update 0.6 - Shields
There's a chance that the Basilisk ability could be overpowered. So I've added shields that can counter that ability if needed.
Announcement1 changeGameplay - Basilisk looks into the Mirror
Update 0.5 - Disabling
Now I have the functionality of the Basilisk ability sorted - the game will slow and an enemy can be disabled after a few seconds of targetting and hit for triple damage.
Announcement1 changeBalance - Basilisk looks into the Mirror
Update 0.4 - Petrification
I needed a strobing visual effect for the Basilisk ability. The quick first attempt turned out nicely. I love it when that happens. The idea is that the player can use this ability to disable enemies. Attacks on petrifi…
Announcement1 changeBalance - Basilisk looks into the Mirror
Update 0.3 - Sloooow-moooooo
SLOOOOOW-MOOOOOO!!! Oh yeah, and I've got the basics of the player-enemy dynamic up and running. But, more importantly, SLOW-MO!!!
Announcement - Basilisk looks into the Mirror
Update 0.2 - Weapon Select
Got a weapon loadout screen up and running so its nice and easy to add new weapons and abilities down the line. Loves a bit of UI I do.
Announcement1 changeUI/audio - Basilisk looks into the Mirror
Update 0.1 - Title Screen
The most important thing in game dev before working on anything else is to get a funky Title Screen up and running. Don't let anyone tell you otherwise.
Announcement





