Full notes
Full Basement update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- Performance
- UI and audio
How could that not be a good thing? A new level, a couple of refinements and bug fixes. Changelog:
New level
Employee hire cost rise decreased
Refined task notifications
Research window refinements
Item shop - added guns fire rate
New end level screen
Non-greedy product consumption event
Raid notifications before an attack
Building management window now shows correct values of staff
Minimap car previews
Highlight rooms that are available for assignment
Employee patience increased
Character Status click-through fixed
Dialog skipping bugs fixed
Crash on effects killing characters
Localization updates
Fight not ending fixes
And maybe smth else I've forgotten to mention
Source
Changelog.gg summarizes and formats this update. How we read updates.
