Full notes
Full Baseless update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
π§£ Howdy howdy! Andrew here, the solo-dev of Baseless.
It's been one week since launch and my cheeks hurt from smiling while reading all your shining reviews so far. If you haven't left a review yet, please consider it - it really helps me out. π
Something more exciting may be cooking for the future, but for now here's a quick Hotfix patch.
v1.2512.10.1 Patch Notes
// π Bug fixes
β Fixed issue with Djough's fishing side quest sometimes not completing, sorry Guppy!
β Fixed issue where Zone 2's boss fight (Khanductor) Zone Orb could get stuck in a wall in last train car, causing soft lock
β Fixed Zone 4's Sticky Boss fireball crash
β Fixed Seedcret typo "longs too inhale", whoops!
β Removed inaccurate mission brief in Drowned Foundry (Zone 5, Stage 2)
β Fixed Chapter 2's intro monologue sequence sometimes happening more than once
β Fixed unintended music volume dip during some stage intros
// π Optimization
β Disabled edge blur shader on "Low Graphics" mode which was causing fps issues on lower spec machines (if you are still having issues, contact me)
// β¨ QOL / Polish
β Clarity on 1st Zone's Seedcret
β Minigame / 3-Star doors visual upgrade
β Lessened overall edge blur shader strength (when bubbled or swimming)
And a special thanks to anybody reporting issues, I'm doing my best to squash any and every bug! Keep 'em coming here if you spot any more issues:
https://steamcommunity.com/app/1129260/discussions/0/691994761259735877/ Cheers, Andrew // @FermenterGames
Source
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