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Steam News26 December 20256mo ago

Dev Log 004

(The following content is provided by AI translation. If there are any discrepancies, the Chinese version shall prevail.) Hello everyone!

Full notes

Full Baseball Scouter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Events
changedSince the Steam store page was approved and our first log was published on December 2nd, the game has made significant progress. I’ve organized the latest updates in this log!
changedDecember Development ProgressSchedule Display and Interface
changedDecember Development ProgressInitial implementation of the Multi-language version
changedLocalized Store ScreenshotsAfter completing the core systems mentioned above, I’ve spent the time from the 15th until today filling in basic game details.
changedLocalized Store ScreenshotsThis includes the preliminary multi-language implementation. Currently, I plan to support: Traditional Chinese, Simplified Chinese, English, Japanese, and Korean. If the videos and screenshots on the Steam store are correctly displayed in your preferred language, it means I’ve done it right!
changedLocalized Store ScreenshotsI have gone back and forth to ensure that the text remains legible across all different languages within the interface.

(The following content is provided by AI translation. If there are any discrepancies, the Chinese version shall prevail.)

Hello everyone!

Since the Steam store page was approved and our first log was published on December 2nd, the game has made significant progress. I’ve organized the latest updates in this log!

Steam Next Fest Registration

Initially, I wasn't particularly keen on the February Next Fest, as I wasn't sure I could provide a playable demo by late January.

However, after completing the last major system—the Lineup System—on the 15th of this month, my confidence surged. In short, if everything goes smoothly and meets my expectations, the game will participate in the Steam Next Fest starting February 24, 2026! (In theory, at least.)

December Development Progress

Since there hasn't been a playable version released yet, I’m currently the only one who knows how far we've come. According to my records, I completed the following this month:

  • Team Training System

  • Player Training System

  • Contract Termination System

  • Active/Farm Roster Registration System

  • Lineup Management System (This took the longest—over a week!)

  • Schedule Display and Interface

  • Addition and refinement of basic game details

  • Initial implementation of the Multi-language version

Localized Store Screenshots

After completing the core systems mentioned above, I’ve spent the time from the 15th until today filling in basic game details.

This includes the preliminary multi-language implementation. Currently, I plan to support: Traditional Chinese, Simplified Chinese, English, Japanese, and Korean. If the videos and screenshots on the Steam store are correctly displayed in your preferred language, it means I’ve done it right!

I have gone back and forth to ensure that the text remains legible across all different languages within the interface.

(Of course, whether the content translated by AI from the information I provided actually makes sense to native speakers is another story...)

However, as mentioned before, I cannot guarantee 100% linguistic accuracy for languages other than Chinese. Therefore, the Steam store page will not officially list these as supported languages for the time being. Please keep this in mind.

Remaining Development Tasks

For me, the game is now entering its final phase. This includes scriptwriting, data population, and adding finer details.

The remaining tasks are as follows:

  • Main Story Script

  • Additional mechanics required for the main story (if any)

  • Recruitable character data and scripts

  • Additional mechanics for recruitable characters (if any)

  • Game balancing

  • Early, mid, and late-game experience flow (integrated with the above mechanics)

  • Miscellaneous (e.g., rival team member events?)

The workload is still heavy, and I need to have a playable demo ready by late January or mid-February for the Next Fest. My goal is to reach at least "30% completion" for the demo. Although this isn't a massive, over-ambitious project, I still pray that everything goes smoothly (and that I don't run into any writer's block!).

That’s all for this development log. I hope this information gives you a better understanding of the game!

Thank you for your support!

Source

Steam News / 26 December 2025

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